Team Alfa First Session: Difference between revisions

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==Notes==
==Notes==
Everyone is doing their thing in [[Handlestadt]] when by some method or another they are propositioned by an enterprising woman by the name of Quynh. There have been attacks on caravans fitting the pattern of an owlbear attack followed by goblin attacks and theivery. One by one the group assembles to join Quynh's quest to stop the attacks and capture the owlbear.
Everyone is doing their thing in [[Handlestadt]] when by some method or another they are propositioned by an enterprising woman by the name of Quynh. Quynh has been commissioned by an unnamed civic organization to undertake an errand of local importance, for which the group is willing to pay between 250-500 GP, with the outside chance of a windfall of much more. Quynh has intentionally been instructed to recruit a party that is diverse enough to operate in all of the areas of Handlestadt to maximize opportunities in case of a reputation boost with the group's success.
 
There have been attacks on caravans fitting the pattern of a sudden and devastating owlbear attack followed by a murder-and-looting filled, opportunistic goblin raid. Each with their own motivation, the group assembles to join Quynh's quest to stop the attacks and capture the owlbear.


Plans are made.<br />
Plans are made.<br />
The prices of poisons, potions, and scrolls are investigated and coffers found lacking. A sleep scroll would cost about 150 gold, while the poison options range from 300-500 gp. All are readily available.... for the coin.<br />
The prices of poisons, potions, and scrolls are investigated and coffers found lacking. A sleep scroll would cost about 150 gold, while the poison options range from 300-500 gp. All are readily available.... for the coin. Which seems to come up short, even with the civil organizations per diem.<br />
Eventually the group opts for some traps and nets and the hope that we might find better fortune before the fateful run in with the owlbear.<br />
Eventually the group opts for some traps (5 gp each) and nets (1 gp each) and the hope that we might find better fortune before the fateful run in with the owlbear.<br />
 
They investigate the marketplace for anyone who might have encountered the goblin raiders.
They investigate the marketplace for anyone who might have encountered the goblin raiders.



Revision as of 03:42, 7 January 2018

Notes

Everyone is doing their thing in Handlestadt when by some method or another they are propositioned by an enterprising woman by the name of Quynh. Quynh has been commissioned by an unnamed civic organization to undertake an errand of local importance, for which the group is willing to pay between 250-500 GP, with the outside chance of a windfall of much more. Quynh has intentionally been instructed to recruit a party that is diverse enough to operate in all of the areas of Handlestadt to maximize opportunities in case of a reputation boost with the group's success.

There have been attacks on caravans fitting the pattern of a sudden and devastating owlbear attack followed by a murder-and-looting filled, opportunistic goblin raid. Each with their own motivation, the group assembles to join Quynh's quest to stop the attacks and capture the owlbear.

Plans are made.
The prices of poisons, potions, and scrolls are investigated and coffers found lacking. A sleep scroll would cost about 150 gold, while the poison options range from 300-500 gp. All are readily available.... for the coin. Which seems to come up short, even with the civil organizations per diem.
Eventually the group opts for some traps (5 gp each) and nets (1 gp each) and the hope that we might find better fortune before the fateful run in with the owlbear.

They investigate the marketplace for anyone who might have encountered the goblin raiders.

Some poking around the marketplace reveals GRANNET SOMEBODY, whose cousin was lost to a similar raid two or three days back. A cowardly coward by the name of SOMETHING witnessed a wagon sized monster "covered in armor made of garbage" crashed into their small caravan and caused havok before running off into the wilds. About ten or twenty minutes later, the shocked survivors were beset by a goblin band while they were recovering. The cowardly coward never came down, and so watched the goblins ambush and murder the caravanners. Since Grannet did not want to be hanged for murder, he convinced the cowardly coward to reveal the location of his cousin's body and Grannet let the man go with a strong encouragement to leave town.

Supplied and encouraged, the group sets out in the morning. Cinder's proves to be a tremendous outdoorsgnome, and his guidance and tracking skills quickly come to the location of the previous attack.

Finding the gobbos.JPG

Following their path, soon thereafter...

Goblin Ambush

Goblins have set up an ambush, but a few notice and are able to prepare. The wooded area leads to a largely ranged back and forth from tree cover to tree cover.

Goblin Ambush Ambush.JPG

Cinder charges in on Tim, but finds himself on the ground. Quynh also falls to gobin arrows. The rest move into position and the long back and forth begins with arrows on one side and crossbows and sacred flame on the other.

The shit goes down.JPG

It is only through numerous heals from Gorra and Thola that the group succeeds in killing 6 of the goblins and chasing off 2. (Thola exploding one in a burst of holy fire was definitely incentive for them not to be sticking around)

Falling in.JPG

The dog Tim is healed, a quick survey of the dead reveals some coins, and the grim trophy of goblin ears is collected.

Experience & Loot

Experience

  • Getting the Team Together: 50xp
  • Finding the Path: 50xp
  • Dead Goblins: 80xp

Loot

  • Coins from the dead goblins: 50 SP
  • Ears from the dead goblins: 10 ears