Talk:Wint's Character Sheet: Difference between revisions

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==tactics==
==Tactics==
*try to be wand and shield ranged blaster as much as possible. use spells to avoid melee and focus slots and sorcery points on big powerful spells with flexibility on damage types. quickened ''mind sliver'' and heightened metamagics can be used to make sure a single enemy is very likely to fail any save or suck spell when needed. burn pact magic slots for more sorcery points any time the party can be convinced to take a short rest. probably select offensive damage over buffing or control spells. depending on spell and invocation choices could lean into communication kind of spells and abilities or extraordinary senses like magic darkvision/detection, etc.  
Spell and shield ranged blaster. Armor, ''shield'', and ''absorb elements'' spells to hopefully avoid damage when attacked but attacking with spells from a distance as much as possible should be the goal as long as slots or sorcery points remain. Use spells to avoid melee when needed but focus slots and sorcery points on big powerful spells enhanced by metamagic. burn pact magic slots for more sorcery points any time the party can be convinced to take a short rest as Wint will probably spent them quickly, especially once Psionic Sorcery is available. concentration will probably not be that important early on and will become much stronger after getting Eldritch Mind invocation at level 6 or so
 
===metamagic combos===
*1 sorcery point:
**subtle ''hex'' to give disadvantage to npcs without them knowing
**subtle ''dissonant whispers'' in a crowd to force a chase
*2 sorcery points:
**sorlock action surge: ''hex'' + ''eldritch blast'' + quickened ''eldritch blast''
**''booming blade'' + quickened ''dissonant whispers'' to make an enemy flee then boom and then take OAs
**quickened leveled spell + dodge action when under heavy attack or when concentration is important to still be able to attack while maintaining max defense.  
*3 sorcery points:
**quickened ''mind sliver'' + heightened save-or-suck spells against a powerful single enemy to make them much more likely to fail the saving throw
 


== Level Advancement Plans ==
== Level Advancement Plans ==
*Level 3: Sorcerer 2
*Level 3: Sorcerer 2
**Sorcery Points (+2), Flexible Casting, +1 Spell Known, +1 Level 1 slot, probably switch Arms of Hadar to Tasha’s Hideous Laughter
**Sorcery Points (+2), Flexible Casting, +1 Spell Known (leaning towards Absorb Elements unless something better suited for plot reasons comes up), +1 Level 1 slot, maybe switch Arms of Hadar to Comprehend Languages or Detect Magic (great spells to be able to subtly activate around outsiders), or Tasha’s Hideous Laughter
*Level 4: Sorcerer 3
*Level 4: Sorcerer 3
**2 more Metamagic (Transmute, Heightened), +1 Spell Known, +1 Level 1 slot, +2 Level 2 slots, Level 2 Psionic spells (calm emotions, detect thoughts)
**2 more Metamagic options (Heightened, probably Transmuted but Empowered or Seeking are tempting too as Wint will have always have options for psychic and force damage spells to get around the more commonly resisted elemental damage types), +1 Spell Known, +1 Level 1 slot, +2 Level 2 slots, Level 2 Psionic spells (Calm Emotions, Detect Thoughts)
*Level 5: Sorcerer 4
*Level 5: Sorcerer 4
**Proficiency Bonus +1, Cantrip boost, +1 Cantrip, Feat - CHA ASI, probably switch psionic Detect Thoughts to Hold Person
**Proficiency Bonus +1, Cantrip boost, +1 Cantrip, Feat - CHA ASI, probably switch psionic Detect Thoughts to Hold Person or Tasha's Mind Whip
*Level 6: Warlock 2
*Level 6: Warlock 2 (alternatively push this back to level 8 to get Sorcerer 6 sooner)
**+1 Pact Magic Level 1 Slot, Eldritch Invocations (Agonizing Blast, Eldritch Mind), +1 Spell Known (Comprehend Languages or Protection from Evil and Good),  
**+1 Pact Magic Level 1 Slot, Eldritch Invocations (Agonizing Blast, Eldritch Mind), +1 Spell Known (probably Protection from Evil and Good but Armor of Agathys, Cause Fear, or Hellish Rebuke are the other top warlock-exclusive options),  
*Level 7: Sorcerer 5
*Level 7: Sorcerer 5
**Magical Guidance (sorcery point to reroll a d20), +1 Spell Known, Level 3 spells, +2 Level 3 slots, Level 3 Psionic spells (hunger of Hadar, sending),  
**Magical Guidance (sorcery point to reroll a d20), +1 Spell Known, Level 3 spells, +2 Level 3 slots, Level 3 Psionic spells (Hunger of Hadar, Sending),  
*Level 8: Sorcerer 6
*Level 8: Sorcerer 6
**Psionic Sorcery (able to subtly cast psionic spells with sorcery points), Psychic Defenses, +1 Level 3 slot, probably switch Hunger of Hadar to something else
**Psionic Sorcery (able to subtly cast psionic spells with sorcery points), Psychic Defenses, +1 Level 3 slot, probably switch Hunger of Hadar to something else
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*Other feats to consider: CHA ASI, Extra Invocation, Lucky, beg to be able to take Metamagic Adept again
*Other feats to consider: CHA ASI, Extra Invocation, Lucky, beg to be able to take Metamagic Adept again
*upgrade armor whenever possible to breastplate then half-plate, other expenses may include expensive spell components depending on spell selections
*upgrade armor whenever possible to breastplate then half-plate, other expenses may include expensive spell components depending on spell selections
*Spells to consider
*Spells of interest: mostly select direct offensive damage over buffing/charm/control spells outside of a few select shutdown spells but probably still have enough selections along with the psionic spells to select at least one or 2 fringe or utility spells every tier if not every spell level.
**Level 1: Absorb Elements, Feather Fall, Magic Missile
**Level 1: Absorb Elements, Feather Fall, Chaos Bolt or Chromatic Orb (requires a 50gp diamond) or Catapult, Tasha's Caustic Brew
**Level 2: Blindness/Deafness or Hold Person or Maximilian's Earthen Grasp, Misty Step, Phantasmal Force, Shatter, Tasha's Mind Whip
**Level 2: single opponent shutdown option (Blindness/Deafness or Hold Person or Maximilian's Earthen Grasp), Phantasmal Force, Darkvision or See Invisibility, Shatter, Tasha's Mind Whip, Misty Step, Mirror Image or Warding Wind
**Level 3: Counterspell, Enemies Abound, Fireball, Hypnotic Pattern
**Level 3: Counterspell, Enemies Abound, Fireball, Hypnotic Pattern, Fly, Tongues

Revision as of 04:35, 2 September 2021

Tactics

Spell and shield ranged blaster. Armor, shield, and absorb elements spells to hopefully avoid damage when attacked but attacking with spells from a distance as much as possible should be the goal as long as slots or sorcery points remain. Use spells to avoid melee when needed but focus slots and sorcery points on big powerful spells enhanced by metamagic. burn pact magic slots for more sorcery points any time the party can be convinced to take a short rest as Wint will probably spent them quickly, especially once Psionic Sorcery is available. concentration will probably not be that important early on and will become much stronger after getting Eldritch Mind invocation at level 6 or so

metamagic combos

  • 1 sorcery point:
    • subtle hex to give disadvantage to npcs without them knowing
    • subtle dissonant whispers in a crowd to force a chase
  • 2 sorcery points:
    • sorlock action surge: hex + eldritch blast + quickened eldritch blast
    • booming blade + quickened dissonant whispers to make an enemy flee then boom and then take OAs
    • quickened leveled spell + dodge action when under heavy attack or when concentration is important to still be able to attack while maintaining max defense.
  • 3 sorcery points:
    • quickened mind sliver + heightened save-or-suck spells against a powerful single enemy to make them much more likely to fail the saving throw


Level Advancement Plans

  • Level 3: Sorcerer 2
    • Sorcery Points (+2), Flexible Casting, +1 Spell Known (leaning towards Absorb Elements unless something better suited for plot reasons comes up), +1 Level 1 slot, maybe switch Arms of Hadar to Comprehend Languages or Detect Magic (great spells to be able to subtly activate around outsiders), or Tasha’s Hideous Laughter
  • Level 4: Sorcerer 3
    • 2 more Metamagic options (Heightened, probably Transmuted but Empowered or Seeking are tempting too as Wint will have always have options for psychic and force damage spells to get around the more commonly resisted elemental damage types), +1 Spell Known, +1 Level 1 slot, +2 Level 2 slots, Level 2 Psionic spells (Calm Emotions, Detect Thoughts)
  • Level 5: Sorcerer 4
    • Proficiency Bonus +1, Cantrip boost, +1 Cantrip, Feat - CHA ASI, probably switch psionic Detect Thoughts to Hold Person or Tasha's Mind Whip
  • Level 6: Warlock 2 (alternatively push this back to level 8 to get Sorcerer 6 sooner)
    • +1 Pact Magic Level 1 Slot, Eldritch Invocations (Agonizing Blast, Eldritch Mind), +1 Spell Known (probably Protection from Evil and Good but Armor of Agathys, Cause Fear, or Hellish Rebuke are the other top warlock-exclusive options),
  • Level 7: Sorcerer 5
    • Magical Guidance (sorcery point to reroll a d20), +1 Spell Known, Level 3 spells, +2 Level 3 slots, Level 3 Psionic spells (Hunger of Hadar, Sending),
  • Level 8: Sorcerer 6
    • Psionic Sorcery (able to subtly cast psionic spells with sorcery points), Psychic Defenses, +1 Level 3 slot, probably switch Hunger of Hadar to something else
  • Beyond: Probably all Sorcerer, low chance of at some point Warlock 3 (for level 2 pact slots, +1 known spell, and probably a ritual tome pact)
  • Other feats to consider: CHA ASI, Extra Invocation, Lucky, beg to be able to take Metamagic Adept again
  • upgrade armor whenever possible to breastplate then half-plate, other expenses may include expensive spell components depending on spell selections
  • Spells of interest: mostly select direct offensive damage over buffing/charm/control spells outside of a few select shutdown spells but probably still have enough selections along with the psionic spells to select at least one or 2 fringe or utility spells every tier if not every spell level.
    • Level 1: Absorb Elements, Feather Fall, Chaos Bolt or Chromatic Orb (requires a 50gp diamond) or Catapult, Tasha's Caustic Brew
    • Level 2: single opponent shutdown option (Blindness/Deafness or Hold Person or Maximilian's Earthen Grasp), Phantasmal Force, Darkvision or See Invisibility, Shatter, Tasha's Mind Whip, Misty Step, Mirror Image or Warding Wind
    • Level 3: Counterspell, Enemies Abound, Fireball, Hypnotic Pattern, Fly, Tongues