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*5 sorcery points: | *5 sorcery points: | ||
**quickened ''mind sliver'' + heightened save-or-suck spells against a powerful single enemy to make them much more likely to fail the saving throw | **quickened ''mind sliver'' + heightened save-or-suck spells against a powerful single enemy to make them much more likely to fail the saving throw | ||
== Level Advancement Plans == | == Level Advancement Plans == | ||
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*Beyond: Probably all Sorcerer, game will likely not go long enough to consider Warlock 3 (for level 2 pact slots, +1 known spell, and probably a ritual tome pact) or fighter if lack of AC too hard to get over (but 1 level of fighter would just make me want a 2nd for action surge) | *Beyond: Probably all Sorcerer, game will likely not go long enough to consider Warlock 3 (for level 2 pact slots, +1 known spell, and probably a ritual tome pact) or fighter if lack of AC too hard to get over (but 1 level of fighter would just make me want a 2nd for action surge) | ||
*Feats of interest: CHA ASI to get to 20 ASAP, then beg for GM dispensation to be able to take Metamagic Adept again to get a couple more metamagic options and sorcery points, when that fails maybe Eldritch Adept (Devil's Sight if darkvision is a problem or beg for GM dispensation to take Maddening Hex or other higher level-restricted option), Lucky, Spell Sniper? | *Feats of interest: CHA ASI to get to 20 ASAP, then beg for GM dispensation to be able to take Metamagic Adept again to get a couple more metamagic options and sorcery points, when that fails maybe Eldritch Adept (Devil's Sight if darkvision is a problem or beg for GM dispensation to take Maddening Hex or other higher level-restricted option), Lucky, Spell Sniper? | ||
*Spells of interest: mostly select direct offensive damage over buffing/charm/control spells outside of a few select shutdown or defensive spells but probably still have enough selections along with the psionic spells to select at least one or 2 fringe or utility spells every tier if not every spell level. spells marked (P) are options psionic feature | |||
*Spells of interest: mostly select direct offensive damage over buffing/charm/control spells outside of a few select shutdown or defensive spells but probably still have enough selections along with the psionic spells to select at least one or 2 fringe or utility spells every tier if not every spell level. | **Level 1: Feather Fall, Chaos Bolt, Tasha's Caustic Brew, Tasha's Hideous Laughter (P) | ||
**Level 1: Feather Fall, | |||
**Level 2: | **Level 2: | ||
***single opponent shutdown - Blindness/Deafness, Hold Person, Maximilian's Earthen Grasp, Phantasmal Force | ***single opponent shutdown - Blindness/Deafness, Hold Person(P), Maximilian's Earthen Grasp, Phantasmal Force | ||
***buff - Darkvision or See Invisibility, Enhance Ability (especially if other spellcasters | ***buff - Darkvision or See Invisibility(P), Enhance Ability (especially if other party spellcasters do not have access) | ||
**protec - Mirror Image or Warding Wind | ***protec - Mirror Image or Warding Wind | ||
**Level 3: Counterspell, Enemies Abound, Fireball, Hypnotic Pattern, Fly, Tongues | **Level 3: Counterspell, Enemies Abound(P), Fireball, Hypnotic Pattern, Fly, Tongues(P) |
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