Talk:Wint's Character Sheet: Difference between revisions

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*5 sorcery points:
*5 sorcery points:
**quickened ''mind sliver'' + heightened save-or-suck spells against a powerful single enemy to make them much more likely to fail the saving throw  
**quickened ''mind sliver'' + heightened save-or-suck spells against a powerful single enemy to make them much more likely to fail the saving throw  


== Level Advancement Plans ==
== Level Advancement Plans ==
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*Beyond: Probably all Sorcerer, game will likely not go long enough to consider Warlock 3 (for level 2 pact slots, +1 known spell, and probably a ritual tome pact) or fighter if lack of AC too hard to get over (but 1 level of fighter would just make me want a 2nd for action surge)
*Beyond: Probably all Sorcerer, game will likely not go long enough to consider Warlock 3 (for level 2 pact slots, +1 known spell, and probably a ritual tome pact) or fighter if lack of AC too hard to get over (but 1 level of fighter would just make me want a 2nd for action surge)
*Feats of interest: CHA ASI to get to 20 ASAP, then beg for GM dispensation to be able to take Metamagic Adept again to get a couple more metamagic options and sorcery points, when that fails maybe Eldritch Adept (Devil's Sight if darkvision is a problem or beg for GM dispensation to take Maddening Hex or other higher level-restricted option), Lucky, Spell Sniper?
*Feats of interest: CHA ASI to get to 20 ASAP, then beg for GM dispensation to be able to take Metamagic Adept again to get a couple more metamagic options and sorcery points, when that fails maybe Eldritch Adept (Devil's Sight if darkvision is a problem or beg for GM dispensation to take Maddening Hex or other higher level-restricted option), Lucky, Spell Sniper?
*upgrade armor whenever possible to breastplate then half-plate, other expenses may include expensive spell components (depending on spell selections, Chromatic Orb may be the only tier 1 option)
*Spells of interest: mostly select direct offensive damage over buffing/charm/control spells outside of a few select shutdown or defensive spells but probably still have enough selections along with the psionic spells to select at least one or 2 fringe or utility spells every tier if not every spell level. spells marked (P) are options psionic feature
*Spells of interest: mostly select direct offensive damage over buffing/charm/control spells outside of a few select shutdown or defensive spells but probably still have enough selections along with the psionic spells to select at least one or 2 fringe or utility spells every tier if not every spell level.
**Level 1: Feather Fall, Chaos Bolt, Tasha's Caustic Brew, Tasha's Hideous Laughter (P)
**Level 1: Feather Fall, Catapult, Tasha's Caustic Brew
**Level 2:  
**Level 2:  
***single opponent shutdown - Blindness/Deafness, Hold Person, Maximilian's Earthen Grasp, Phantasmal Force
***single opponent shutdown - Blindness/Deafness, Hold Person(P), Maximilian's Earthen Grasp, Phantasmal Force
***buff - Darkvision or See Invisibility, Enhance Ability (especially if other spellcasters don't have access)
***buff - Darkvision or See Invisibility(P), Enhance Ability (especially if other party spellcasters do not have access)
**protec - Mirror Image or Warding Wind
***protec - Mirror Image or Warding Wind
**Level 3: Counterspell, Enemies Abound, Fireball, Hypnotic Pattern, Fly, Tongues
**Level 3: Counterspell, Enemies Abound(P), Fireball, Hypnotic Pattern, Fly, Tongues(P)
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