Talk:Wint's Character Sheet: Difference between revisions

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==tactics==
==Tactics==
*try to be wand and shield ranged blaster as much as possible. use spells to avoid melee and focus slots and sorcery points on big powerful spells with flexibility on damage types. quickened ''mind sliver'' and heightened metamagics can be used to make sure a single enemy is very likely to fail any save or suck spell when needed. burn pact magic slots for more sorcery points any time the party can be convinced to take a short rest. probably select offensive damage over buffing or control spells. depending on spell and invocation choices could lean into communication kind of spells and abilities or extraordinary senses like magic darkvision/detection, etc.  
Ranged blaster glass cannon. Poor AC means avoid melee and archers. keep distance as much as possible and use cover when able. Use spells like shield and misty step to avoid or break melee when needed but try to focus slots and sorcery points on big powerful spells enhanced by metamagic. burn pact magic slots for more sorcery points any time the party can be convinced to take a short rest as Wint will probably spent them quickly, especially once Psionic Sorcery is available. concentration will probably not be that important early on and will improve after getting Eldritch Mind invocation at Warlock 3 (likely level 8 or maybe 6). lean into being a face and use magic when needed to understand or be understood.
 
===metamagic combos===
*1 sorcery point:
**subtle ''hex'' to give disadvantage to npcs without them knowing
**subtle ''dissonant whispers'' in a crowd to force a chase
*2 sorcery points:
**sorlock action surge: ''hex'' + ''eldritch blast'' + quickened ''eldritch blast''
**quickened leveled spell + dodge action when under heavy attack or when concentration is important to still be able to attack while maintaining max defense.  
*5 sorcery points:
**quickened ''mind sliver'' + heightened save-or-suck spells against a powerful single enemy to make them much more likely to fail the saving throw


== Level Advancement Plans ==
== Level Advancement Plans ==
*Level 3: Sorcerer 2
**Sorcery Points, Flexible Casting, +1 Spell Known, +1 Level 1 slot
*Level 4: Sorcerer 3
**2 more Metamagic (Quickened, Heightened or Twinned), +1 Spell Known, +1 Level 1 slot, +2 Level 2 slots
*Level 5: Sorcerer 4
*Level 5: Sorcerer 4
**Proficiency Bonus +1, Cantrip boost, Feat - CHA ASI,  
**Proficiency Bonus +1, Cantrip boost, +1 Cantrip (Mold Earth or other utility cantrip), ASI/Feat (+2 CHA), +1 Spell Known(see options below. currently leaning towards Mirror Image as long as that FG extension still works), switch psionic Calm Emotions to Tasha's Mind Whip (my favorite level 2 offensive spell)
*Level 6: Warlock 2
*Level 6: Sorcerer 5
**+1 Pact Magic Level 1 Slot, Eldritch Invocations (Agonizing Blast, Repelling Blast or Devil's Sight or other), +1 Spell Known (Comprehend Languages or Protection from Evil and Good or Darkness if Devil's Sight taken),  
**Magical Guidance (sorcery point to reroll a d20), +1 Spell Known (probably has to be fireball), Level 3 spells, +2 Level 3 slots, Level 3 Psionic spells (Hunger of Hadar, Sending), maybe switch Detect Thoughts to See Invisibility or Hold Person
*Beyond: Probably all Sorcerer, low chance of at some point Warlock 3 for level 2 pact slots, +1 known spell, and probably a ritual tome pact
*Level 7: Sorcerer 6  
*Other feats to consider: CHA ASI, War Caster (though probably not overly reliant on concentration spells), Extra Invocation,  
**Psionic Sorcery (able to subtly cast psionic spells with sorcery points), Psychic Defenses (resistance to psychic damage & advantage on saving throws against being charmed or frightened), +1 Level 3 slot, probably switch Hunger of Hadar to Enemies Abound or Tongues
*upgrade armor when possible
*Level 8: Warlock 2 (maybe move to level 6, but i think i prefer to accelerate getting psionic sorcery)
**+1 Pact Magic Level 1 Slot, Eldritch Invocations (Agonizing Blast, Eldritch Mind), +1 Spell Known (probably Protection from Evil and Good but Armor of Agathys, Cause Fear, or Hellish Rebuke are the other top warlock-exclusive options),  
*Beyond: Probably all Sorcerer, game will likely not go long enough to consider Warlock 3 (for level 2 pact slots, +1 known spell, and probably a ritual tome pact) or fighter if lack of AC too hard to get over (but 1 level of fighter would just make me want a 2nd for action surge)
*Feats of interest: CHA ASI to get to 20 ASAP, then beg for GM dispensation to be able to take Metamagic Adept again to get a couple more metamagic options and sorcery points, when that fails maybe Eldritch Adept (Devil's Sight if darkvision is a problem or beg for GM dispensation to take Maddening Hex or other higher level-restricted option), Lucky, Spell Sniper?
*Spells of interest: mostly select direct offensive damage over buffing/charm/control spells outside of a few select shutdown or defensive spells but probably still have enough selections along with the psionic spells to select at least one or 2 fringe or utility spells every tier if not every spell level. spells marked (P) are options psionic feature
**Level 1: Feather Fall, Chaos Bolt, Tasha's Caustic Brew, Tasha's Hideous Laughter (P)
**Level 2:
***single opponent shutdown - Blindness/Deafness, Hold Person(P), Maximilian's Earthen Grasp, Phantasmal Force
***buff - Darkvision or See Invisibility(P), Enhance Ability (especially if other party spellcasters do not have access)
***protec - Mirror Image or Warding Wind
**Level 3: Counterspell, Enemies Abound(P), Fireball, Hypnotic Pattern, Fly, Tongues(P)

Latest revision as of 07:26, 25 February 2023

Tactics

Ranged blaster glass cannon. Poor AC means avoid melee and archers. keep distance as much as possible and use cover when able. Use spells like shield and misty step to avoid or break melee when needed but try to focus slots and sorcery points on big powerful spells enhanced by metamagic. burn pact magic slots for more sorcery points any time the party can be convinced to take a short rest as Wint will probably spent them quickly, especially once Psionic Sorcery is available. concentration will probably not be that important early on and will improve after getting Eldritch Mind invocation at Warlock 3 (likely level 8 or maybe 6). lean into being a face and use magic when needed to understand or be understood.

metamagic combos

  • 1 sorcery point:
    • subtle hex to give disadvantage to npcs without them knowing
    • subtle dissonant whispers in a crowd to force a chase
  • 2 sorcery points:
    • sorlock action surge: hex + eldritch blast + quickened eldritch blast
    • quickened leveled spell + dodge action when under heavy attack or when concentration is important to still be able to attack while maintaining max defense.
  • 5 sorcery points:
    • quickened mind sliver + heightened save-or-suck spells against a powerful single enemy to make them much more likely to fail the saving throw

Level Advancement Plans

  • Level 5: Sorcerer 4
    • Proficiency Bonus +1, Cantrip boost, +1 Cantrip (Mold Earth or other utility cantrip), ASI/Feat (+2 CHA), +1 Spell Known(see options below. currently leaning towards Mirror Image as long as that FG extension still works), switch psionic Calm Emotions to Tasha's Mind Whip (my favorite level 2 offensive spell)
  • Level 6: Sorcerer 5
    • Magical Guidance (sorcery point to reroll a d20), +1 Spell Known (probably has to be fireball), Level 3 spells, +2 Level 3 slots, Level 3 Psionic spells (Hunger of Hadar, Sending), maybe switch Detect Thoughts to See Invisibility or Hold Person
  • Level 7: Sorcerer 6
    • Psionic Sorcery (able to subtly cast psionic spells with sorcery points), Psychic Defenses (resistance to psychic damage & advantage on saving throws against being charmed or frightened), +1 Level 3 slot, probably switch Hunger of Hadar to Enemies Abound or Tongues
  • Level 8: Warlock 2 (maybe move to level 6, but i think i prefer to accelerate getting psionic sorcery)
    • +1 Pact Magic Level 1 Slot, Eldritch Invocations (Agonizing Blast, Eldritch Mind), +1 Spell Known (probably Protection from Evil and Good but Armor of Agathys, Cause Fear, or Hellish Rebuke are the other top warlock-exclusive options),
  • Beyond: Probably all Sorcerer, game will likely not go long enough to consider Warlock 3 (for level 2 pact slots, +1 known spell, and probably a ritual tome pact) or fighter if lack of AC too hard to get over (but 1 level of fighter would just make me want a 2nd for action surge)
  • Feats of interest: CHA ASI to get to 20 ASAP, then beg for GM dispensation to be able to take Metamagic Adept again to get a couple more metamagic options and sorcery points, when that fails maybe Eldritch Adept (Devil's Sight if darkvision is a problem or beg for GM dispensation to take Maddening Hex or other higher level-restricted option), Lucky, Spell Sniper?
  • Spells of interest: mostly select direct offensive damage over buffing/charm/control spells outside of a few select shutdown or defensive spells but probably still have enough selections along with the psionic spells to select at least one or 2 fringe or utility spells every tier if not every spell level. spells marked (P) are options psionic feature
    • Level 1: Feather Fall, Chaos Bolt, Tasha's Caustic Brew, Tasha's Hideous Laughter (P)
    • Level 2:
      • single opponent shutdown - Blindness/Deafness, Hold Person(P), Maximilian's Earthen Grasp, Phantasmal Force
      • buff - Darkvision or See Invisibility(P), Enhance Ability (especially if other party spellcasters do not have access)
      • protec - Mirror Image or Warding Wind
    • Level 3: Counterspell, Enemies Abound(P), Fireball, Hypnotic Pattern, Fly, Tongues(P)