Talk:Sid's Character Sheet: Difference between revisions

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== Level Plans ==
== Level Plans ==
*Level 5: Rogue 3 (Arcane Trickster) - +1d6 sneak attack, +1 wizard level spell slot progression (level 2 slots, but no level 2 spells yet), 3 cantrips (advanced mage hand, ray of frost, minor illusion or message), 3 level 1 spells which are always prepared (2 must be illusion or enchantment)(tasha's hideous laughter, silent image, Mage Armor), cantrip damage boosts. Sell armor and bow and save to buy more spell scrolls.
*Level 9: Wizard 5 - +2 Spells Known (Fireball, ??), copy level 3 spells from scrolls to spellbook
*Level 6: Rogue 4 -  feat: Elven accuracy (+1 DEX), +1 always prepared enchantment or illusion spell known (Blur)
*Level 10: Wizard 6 - +2 Spells Known, Extra Attack! (with cantrip option!!)
*Level 7: Wizard 3 - +2 spells
*Level 11+: mostly focus on Wizard but maybe take Rogue 5-7 for more sneak attack, uncanny dodge, expertise, and evasion.
*Level 8: Wizard 4 - +2 spells (FIREBALL!), Level 3 slots, Feat: INT ASI
*Feats (in most likely order): 2nd INT ASI, Warcaster or DEX ASI
*Level 9+: Probably Rogue 5-7/Wiz X, or alternatively Rogue X/Wiz 4
*Feats (in most likely order): Elven Accuracy, INT ASIs, Warcaster, Mobile or Wood Elf Magic
*Spells to consider:  
*Spells to consider:  
**Level 1: Earth Tremor, Fog Cloud, Protection from good and evil, snare, puppet (UA), false life, disguise self,
**Level 1: Illusory Script (ritual 10' or prepared 1', SM(a lead-based ink worth at least 10 gp, which the spell consumes))
**Level 2: Misty Step, Phantasmal Force, Shadow Blade, Darkness, Levitate, Suggestion, Web
**Level 2: Arcane Lock, Blindness/Deafness, Blur, Continual Flame, Darkness, Detect Thoughts, Earthbind, Enhance Ability, Invisibility, Knock, Maximilian's Earthen Grasp, Phantasmal Force(illusion), Spider Climb, Web
***rituals: Gentle Repose, Skywrite
**Level 3: Counterspell, Dispel Magic, Fly, Hypnotic Pattern, Major Image, Protection From Energy, Remove Curse, Spirit Shroud, Tiny Servant


== Tactics ==
== Tactics ==
*Mobile and high AC. Can be effective with blade (with extra cantrip damage) for melee or can use longbow for ranged attacks. Offhand kept free for spellcasting or can TWF melee or throw dagger when bonus action isn't spent by a spell or cunning action. Spells mostly for control and to gain advantage more often (triple advantage with elven accuracy feat).
*Mobile and high AC. Can be effective with blade (with extra cantrip damage) for melee or can use chill touch for ranged attacks. Offhand kept free for spellcasting or can TWF melee or throw dagger when bonus action isn't spent by a spell or cunning action. Spells mostly for control and to gain advantage more often (triple advantage with elven accuracy feat).
 
== Scroll Scribing Costs Reminders ==
*Level 1
**Rarity: Common
**Scribing a Scroll: 1 day and 25 gp
**Copying to Spellbook: 2 hrs and 50 gp
 
*Level 2
**Rarity: Uncommon
**Scribing a Scroll: 3 days and 250 gp
**Copying to Spellbook: 4 hrs and 100 gp
 
*Level 3
**Rarity: Uncommon
**Scribing a Scroll: 7 days and 500 gp
**Copying to Spellbook: 6 hrs and 150 gp each
 
*Level 4
**Rarity: Rare
**Scribing a Scroll: 14 day and 2500 gp
**Copying to Spellbook: 8 hrs and 200 gp each

Latest revision as of 23:09, 1 January 2022

Level Plans

  • Level 9: Wizard 5 - +2 Spells Known (Fireball, ??), copy level 3 spells from scrolls to spellbook
  • Level 10: Wizard 6 - +2 Spells Known, Extra Attack! (with cantrip option!!)
  • Level 11+: mostly focus on Wizard but maybe take Rogue 5-7 for more sneak attack, uncanny dodge, expertise, and evasion.
  • Feats (in most likely order): 2nd INT ASI, Warcaster or DEX ASI
  • Spells to consider:
    • Level 1: Illusory Script (ritual 10' or prepared 1', SM(a lead-based ink worth at least 10 gp, which the spell consumes))
    • Level 2: Arcane Lock, Blindness/Deafness, Blur, Continual Flame, Darkness, Detect Thoughts, Earthbind, Enhance Ability, Invisibility, Knock, Maximilian's Earthen Grasp, Phantasmal Force(illusion), Spider Climb, Web
      • rituals: Gentle Repose, Skywrite
    • Level 3: Counterspell, Dispel Magic, Fly, Hypnotic Pattern, Major Image, Protection From Energy, Remove Curse, Spirit Shroud, Tiny Servant

Tactics

  • Mobile and high AC. Can be effective with blade (with extra cantrip damage) for melee or can use chill touch for ranged attacks. Offhand kept free for spellcasting or can TWF melee or throw dagger when bonus action isn't spent by a spell or cunning action. Spells mostly for control and to gain advantage more often (triple advantage with elven accuracy feat).

Scroll Scribing Costs Reminders

  • Level 1
    • Rarity: Common
    • Scribing a Scroll: 1 day and 25 gp
    • Copying to Spellbook: 2 hrs and 50 gp
  • Level 2
    • Rarity: Uncommon
    • Scribing a Scroll: 3 days and 250 gp
    • Copying to Spellbook: 4 hrs and 100 gp
  • Level 3
    • Rarity: Uncommon
    • Scribing a Scroll: 7 days and 500 gp
    • Copying to Spellbook: 6 hrs and 150 gp each
  • Level 4
    • Rarity: Rare
    • Scribing a Scroll: 14 day and 2500 gp
    • Copying to Spellbook: 8 hrs and 200 gp each