Talk:Sid's Character Sheet: Difference between revisions

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*Level 8: Wizard 4 - +2 spells (FIREBALL!), Level 3 slots, Feat: INT ASI
*Level 8: Wizard 4 - +2 spells (FIREBALL!), Level 3 slots, Feat: INT ASI
*Level 9+: Probably Rogue 5-7/Wiz X, or alternatively Rogue X/Wiz 4
*Level 9+: Probably Rogue 5-7/Wiz X, or alternatively Rogue X/Wiz 4
*Feats (in most likely order): Elven Accuracy, INT ASIs, Warcaster
*Feats (in most likely order): Elven Accuracy, INT ASIs, Warcaster, Mobile or Wood Elf Magic
*Spells to consider:  
*Spells to consider:  
**Level 1: Earth Tremor, Fog Cloud, Protection from good and evil, snare, puppet (UA), false life, disguise self,
**Level 1: Earth Tremor, Fog Cloud, Protection from good and evil, snare, puppet (UA), false life, disguise self,

Revision as of 20:08, 18 October 2018

Level Plans

  • Level 5: Rogue 3 (Arcane Trickster) - +1d6 sneak attack, +1 wizard level spell slot progression (level 2 slots), 3 cantrips (advanced mage hand, ray of frost or shocking grasp?, some utility spell?), 3 level 1 spells which are always prepared (2 must be illusion or enchantment)(tasha's hideous laughter or cause fear, silent image or disguise self, Mage Armor or Fog Cloud or Protection from good and evil)
  • Level 6: Rogue 4 - feat: Elven accuracy, +1 always prepared enchantment or illusion spell known (Blur)
  • Level 7: Wizard 3 - +2 spells
  • Level 8: Wizard 4 - +2 spells (FIREBALL!), Level 3 slots, Feat: INT ASI
  • Level 9+: Probably Rogue 5-7/Wiz X, or alternatively Rogue X/Wiz 4
  • Feats (in most likely order): Elven Accuracy, INT ASIs, Warcaster, Mobile or Wood Elf Magic
  • Spells to consider:
    • Level 1: Earth Tremor, Fog Cloud, Protection from good and evil, snare, puppet (UA), false life, disguise self,
    • Level 2: Misty Step, Phantasmal Force, Shadow Blade, Darkness, Levitate, Suggestion, Web

Tactics

  • Mobile and high AC. Can be effective with blade (with extra cantrip damage) for melee or can use longbow for ranged attacks. Offhand kept free for spellcasting or can TWF melee or throw dagger when bonus action isn't spent by a spell or cunning action. Spells mostly for control and to gain advantage more often (triple advantage with elven accuracy feat).