Talk:Sedish's Character Sheet: Difference between revisions

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== Level Plans ==
== Level Plans ==
*All druid going forward unless I really want a familiar
*All druid going forward unless I really want a familiar
*Feats in likely order: Resilient: CON, WIS ASIs, Heavy Armor if druid-capable heavy armor was ever found.
***Probably should move warlock 2 level until after druid 4, putting off +2 damage + push on eldritch blast to get druid spells and feat quicker
*Feats in likely order: Resilient: CON, WIS ASIs, War Caster, Heavy Armor if druid-capable heavy armor was ever found.
*Maybe change stats, (8/14/15/7/16/14 could be fun if dispensation for extra-low INT outside of pointbuy rules granted for semi-feral/raised by animals background)


== Tactics ==
== Tactics ==
*Blast things and use druid spells for control. Hex and Harvest's Scythe for extra damage for big bads. Avoid melee engagement as much as possible due to poor AC. Wildshape mostly for out of combat needs or emergency escape.
*Blast things and use druid spells for control. Hex and Harvest's Scythe for extra damage for big bads. Avoid melee engagement as much as possible due to poor AC. Wildshape mostly for out of combat needs or emergency escape.

Revision as of 08:23, 18 January 2019

Level Plans

  • All druid going forward unless I really want a familiar
      • Probably should move warlock 2 level until after druid 4, putting off +2 damage + push on eldritch blast to get druid spells and feat quicker
  • Feats in likely order: Resilient: CON, WIS ASIs, War Caster, Heavy Armor if druid-capable heavy armor was ever found.
  • Maybe change stats, (8/14/15/7/16/14 could be fun if dispensation for extra-low INT outside of pointbuy rules granted for semi-feral/raised by animals background)

Tactics

  • Blast things and use druid spells for control. Hex and Harvest's Scythe for extra damage for big bads. Avoid melee engagement as much as possible due to poor AC. Wildshape mostly for out of combat needs or emergency escape.