Talk:Sedish's Character Sheet: Difference between revisions

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== Alternate ==
== Alternate ==
*Maybe change stats, (8/14/15/7/16/14 could be fun if dispensation for extra-low INT outside of pointbuy rules granted for semi-feral/raised by animals background)
*Possibly switch around starting warlock spell selections and proposed future Warlock 2 or Fey Touched selections
*Or maybe change to odd WIS starting score and pick Fey Touched as 2nd ASI.


== Level Plans ==
== Level Plans ==
*All druid going forward or maybe at some point picking up Warlock 3 if I really want a a way to get misty step without a feat or want a familiar or come up with some homebrew/modified 3rd party pact
*5: Druid 4 - cantrip damage bumps, +1 cantrip (Thornwhip or Mending), Wild Shape bump (CR to 1/2, can swim), ASI/Feat (Fey Touched or Resilient CON)
**Probably should move warlock 2 level until after druid 4, putting off +2 damage + push on eldritch blast to get druid spells and feat quicker
*6: Warlock 2 - Invocations (Agonizing and Repelling Blasts), +1 spell known (probably Dissonant Whispers)
*Feats in likely order: Resilient: CON, WIS ASIs, War Caster, Heavy Armor if druid-capable heavy armor was ever found.
*7+: All druid  
*Feats in likely order: Fey Touched (+1 CHA, Misty Step and Bless or Id Insinuation or Command), Resilient: CON, WIS ASIs, War Caster, Heavy Armor if druid-capable heavy armor was ever found.


== Tactics ==
== Tactics ==
*Blast things and use druid spells for control. Archery Starry Form usually for another bonus action radiant damage attack with Hex added for more necrotic damage to every successful attack or else Dragon form when concentration on big magic is needed. Avoid melee engagement as much as possible due to poor AC. Poor mobility and no good escape options except for maybe some magic eventually. Wildshape in combat almost exclusively be used for starry form in combat with changing into a beast only being used for emergency escape or out of combat roles.
*Blast things and use druid spells for control. Archery Starry Form usually for another bonus action radiant damage attack with Hex added for more necrotic damage to every successful attack or else Dragon form when concentration on big magic is needed. Probably lots of Guiding Bolt with 3 (or eventually more) casts per day without even having to burn a slot. Avoid melee engagement as much as possible due to poor AC. Poor mobility and no good escape options until Fey Touched feat or other magic. Wild Shape almost exclusively used for starry form in combat with changing into a beast only being used for emergency escape or out of combat roles.
 
::Blah blah blah tactics. We need to get to renaming those constellations for our own cosmology! [[User:Detarame|Detarame]] ([[User talk:Detarame|talk]]) 03:01, 23 September 2020 (UTC)
 
::: Already had a similar thought. Dragon is already mentioned under the halfling [[Zodiac]], Lance or Warrior could take over for Archer. Given this character's backstory they could just as easily have come up with their own arbitrary and idiosyncratic constellations while lost in the wilds. [[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 03:21, 23 September 2020 (UTC)

Revision as of 08:03, 21 November 2020

Alternate

  • Possibly switch around starting warlock spell selections and proposed future Warlock 2 or Fey Touched selections

Level Plans

  • 5: Druid 4 - cantrip damage bumps, +1 cantrip (Thornwhip or Mending), Wild Shape bump (CR to 1/2, can swim), ASI/Feat (Fey Touched or Resilient CON)
  • 6: Warlock 2 - Invocations (Agonizing and Repelling Blasts), +1 spell known (probably Dissonant Whispers)
  • 7+: All druid
  • Feats in likely order: Fey Touched (+1 CHA, Misty Step and Bless or Id Insinuation or Command), Resilient: CON, WIS ASIs, War Caster, Heavy Armor if druid-capable heavy armor was ever found.

Tactics

  • Blast things and use druid spells for control. Archery Starry Form usually for another bonus action radiant damage attack with Hex added for more necrotic damage to every successful attack or else Dragon form when concentration on big magic is needed. Probably lots of Guiding Bolt with 3 (or eventually more) casts per day without even having to burn a slot. Avoid melee engagement as much as possible due to poor AC. Poor mobility and no good escape options until Fey Touched feat or other magic. Wild Shape almost exclusively used for starry form in combat with changing into a beast only being used for emergency escape or out of combat roles.