Talk:Karoz's Character Sheet: Difference between revisions

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==tactics==
==tactics==
at level 1 equally good at shoot or slash. standard equipment would be shield and scimitar or rapier in big hands, hand crossbow and free hand in little hands, but able to remove shield and use bigger crossbow in big hands for extra range while keeping a scimitar or shortsword in small hands instead. bloodhunter abilities and hand crossbow mean try to stay within 30' of enemies, but pretty good ac and hp. after level 2 try to stay in ranged as much as possible.
bloodhunter abilities and hand crossbow mean try to stay within 30' of enemies, but pretty good ac and hp. stay close and keep shooting. blood rite at first sign of trouble then double-shoot any round there's not some big thing to blood curse. try not to die from self-injury


== Level Advancement Plans ==
== Level Advancement Plans ==
*NEED TO CHECK CRIMSON RITE CODE or maybe rewrite it as separate weapons?
*NEED TO CHECK CRIMSON RITE CODE or maybe rewrite it as separate weapons?
*bloodhunter 3: ghostslayer subclass (Rite of the Dawn (radiant damage plus light, necrotic resistance, and extra damage to undead), curse specialist(1 extra use per rest, can target creatures with no blood))
*bloodhunter 4: feat (crossbow expert or gunner if one comes along)
*bloodhunter 5: extra attack, hemocraft die goes to d6
*bloodhunter 5: extra attack, hemocraft die goes to d6
*bloodhunter 6: Brand of Castigation,  
*bloodhunter 6: Brand of Castigation,  
*Feats: crossbow expert for extra shooty, Skill Expert(+1 Dex, +1 skill prof, 1 proficient skill gets expertise (probably perception or maybe stealth to get it super high), DEX ASI, sharpshooter
*Feats: Skill Expert(+1 Dex, +1 skill prof, 1 proficient skill gets expertise (probably perception or maybe stealth to get it super high), DEX ASI, sharpshooter, maybe multiclass?

Revision as of 05:34, 1 March 2023

tactics

bloodhunter abilities and hand crossbow mean try to stay within 30' of enemies, but pretty good ac and hp. stay close and keep shooting. blood rite at first sign of trouble then double-shoot any round there's not some big thing to blood curse. try not to die from self-injury

Level Advancement Plans

  • NEED TO CHECK CRIMSON RITE CODE or maybe rewrite it as separate weapons?
  • bloodhunter 5: extra attack, hemocraft die goes to d6
  • bloodhunter 6: Brand of Castigation,
  • Feats: Skill Expert(+1 Dex, +1 skill prof, 1 proficient skill gets expertise (probably perception or maybe stealth to get it super high), DEX ASI, sharpshooter, maybe multiclass?