Talk:Join's Character Sheet: Difference between revisions

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*would probably work well as a [redacted], kobold or other Monster Town area background, or pretty much anything besides dwarf or elf
*would probably work well as a [redacted], kobold or other Monster Town area background, or pretty much anything besides dwarf or elf
*redo ability scores, probably increasing CHA, for different race or to have an odd score for eventually picking up Fey Touched or Crusher (especially if +DEX UA version was allowed), though getting WIS to 20 ASAP should be top priority ASI-wise
*redo ability scores, probably increasing CHA, for different race or to have an odd score for eventually picking up Fey Touched or Crusher (especially if +DEX UA version was allowed), though getting WIS to 20 ASAP should be top priority ASI-wise
*unless FG has an extension for the Emboldening Bond aura this would almost certainly be too annoying to deal with, though as a mattiverse pc it would be funny to have another pc that just constantly stuck next to Four also yelling out the "don't get outside this 30 foot circle you fucking idiots" message. Easiest redo would be as as twilight cleric (and probably switch to cleric 1/monk 5) if wanting to keep cleric stuff for mattiverse banner replacement. Pick up cobbler tools and proficiency, add to backstory that after hearing Banner's and Four's Gubbite message they left the White Hands to go join a Gubbite monastery (monster-stery) in the mountain passes and then spent months making shoes in some sort of kobold sweatshop cult and becoming radicalized. considerably less stupid than banner but even further outside polite society or consensus reality.


== Level Plans ==
== Level Plans ==
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*Level 12: Monk 6/Cleric 6: 6 ki/short, extra attack, elemental damage on unarmed strikes, stunning strike, can replace 1 attack with 2d6 elemental breath weapon(20' cone or 30' line), flight, level 3 spells, Protective Bond to teleport allies!, 2/short channel divinity
*Level 12: Monk 6/Cleric 6: 6 ki/short, extra attack, elemental damage on unarmed strikes, stunning strike, can replace 1 attack with 2d6 elemental breath weapon(20' cone or 30' line), flight, level 3 spells, Protective Bond to teleport allies!, 2/short channel divinity
*Beyond: probably all Cleric
*Beyond: probably all Cleric
*Feats in likely order: WIS ASIs, maybe Magic Initiate for Shillelagh and Absorb Elements or Goodberry, DEX ASIs
*Feats in likely order: WIS ASIs, maybe Magic Initiate for Shillelagh and Absorb Elements or Goodberry, or some other way to get hunter's mark or hex or some other damage per hit spell, DEX ASIs


== Tactics ==
== Tactics ==
probably more of a support character than i would actually want to play with a focus on buff abilities and spells but still able to dish out a bit of melee or magic damage. spend ki mostly to dodge, disengage, or dash (or eventually fly) at least a few rounds per rest which would probably be needed due to fairly low AC. would need to stay close to allies and enemies for most abilities. despite being a follower of the peace domain this is much more of a character always wanting to fortify and radicalize everyone around them into being a better fighting force magically rather than by charismatic leadership or intelligent planning. start each day casting Aid and using domain powers pretty much every combat, frequently combining with Bless for 2d4 boost.
probably more of a support character than i would actually want to play with a focus on buff abilities and spells but still able to dish out a bit of melee or magic damage. spend ki mostly to dodge, disengage, or dash (or eventually fly) at least a few rounds per rest which would probably be needed due to fairly low AC. would need to stay close to allies and enemies for most abilities. despite being a follower of the peace domain this is much more of a character always wanting to fortify and radicalize everyone around them into being a better fighting force magically rather than by charismatic leadership or intelligent planning. start each day casting Aid and using domain powers pretty much every combat, frequently combining with Bless for 2d4 boost.

Latest revision as of 04:53, 10 June 2022

Alternate

  • maybe Drunken Master monk instead for even faster movement or Open Hand monk to only 5 (probably not as they're not nearly as as bad-ass as tons of elemental damage and freaky dragon wings)
  • would probably work well as a [redacted], kobold or other Monster Town area background, or pretty much anything besides dwarf or elf
  • redo ability scores, probably increasing CHA, for different race or to have an odd score for eventually picking up Fey Touched or Crusher (especially if +DEX UA version was allowed), though getting WIS to 20 ASAP should be top priority ASI-wise
  • unless FG has an extension for the Emboldening Bond aura this would almost certainly be too annoying to deal with, though as a mattiverse pc it would be funny to have another pc that just constantly stuck next to Four also yelling out the "don't get outside this 30 foot circle you fucking idiots" message. Easiest redo would be as as twilight cleric (and probably switch to cleric 1/monk 5) if wanting to keep cleric stuff for mattiverse banner replacement. Pick up cobbler tools and proficiency, add to backstory that after hearing Banner's and Four's Gubbite message they left the White Hands to go join a Gubbite monastery (monster-stery) in the mountain passes and then spent months making shoes in some sort of kobold sweatshop cult and becoming radicalized. considerably less stupid than banner but even further outside polite society or consensus reality.

Level Plans

  • requires very little wealth especially once they have magical ways of creating food: can't scribe scrolls, better off not using armor or shield, doesn't even really need a weapon. would probably eventually want some of the expensive spell components like a diamond for Revivify, but otherwise probably has nothing besides ragged clothing, a walking staff, and a crude holy symbol.
  • 7-10: Likely Monk(Ascendant Dragon) to Monk 5 then Cleric 5
  • Level 12: Monk 6/Cleric 6: 6 ki/short, extra attack, elemental damage on unarmed strikes, stunning strike, can replace 1 attack with 2d6 elemental breath weapon(20' cone or 30' line), flight, level 3 spells, Protective Bond to teleport allies!, 2/short channel divinity
  • Beyond: probably all Cleric
  • Feats in likely order: WIS ASIs, maybe Magic Initiate for Shillelagh and Absorb Elements or Goodberry, or some other way to get hunter's mark or hex or some other damage per hit spell, DEX ASIs

Tactics

probably more of a support character than i would actually want to play with a focus on buff abilities and spells but still able to dish out a bit of melee or magic damage. spend ki mostly to dodge, disengage, or dash (or eventually fly) at least a few rounds per rest which would probably be needed due to fairly low AC. would need to stay close to allies and enemies for most abilities. despite being a follower of the peace domain this is much more of a character always wanting to fortify and radicalize everyone around them into being a better fighting force magically rather than by charismatic leadership or intelligent planning. start each day casting Aid and using domain powers pretty much every combat, frequently combining with Bless for 2d4 boost.