Talk:Grateful's Character Sheet: Difference between revisions

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== Level Advancement Plans ==
== Level Advancement Plans ==
*Probably all monk, but maybe Monk 7/Cleric 3 at level 10 for spell slots and level 2 spells.
*Mixed option: Monk X/Druid 6. Druid to 4 at least then possibly going back and forth between the 2 classes to aim for something like Monk 7/Druid 6 at level 13 to get level 3 spell slots (including fireball) with Wildfire Enhanced Bond for extra fire damage and healing while still getting extra attack, stunning strike, evasion, etc. Probably not able to get
*Feats in likely order: War Caster, WIS and/or DEX ASI, Lucky, Halfling Nimbleness
*Melee-focused option: Monk X/Druid 2, just stick to being monk with only the slight druid splash. Wild shape pretty much exclusively for emergency and out of combat uses. More Ki and monk abilities but few spell slots.
*Feats to consider: WIS ASI, Elemental Adept(fire) if going for the more druid levels option, Lucky, Mobile, DEX ASI,

Revision as of 22:38, 12 June 2020

-If there is going to be any goodly race that has something like Monk, it would be the Ghostwise. Most of them live in Old Fresia now and they often act as intermediaries with the monster races. Detarame (talk) 14:58, 27 February 2020 (UTC)

  • Ghostwise Halfling
    • Ability Score Increase. Your Wisdom score increases by 1.
    • Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.


Unlikely to be allowed due to class and race restrictions, but i wanted to create a planned monk with some magic unlike Banner's accidental monk path Bartley (talk) 04:57, 19 February 2020 (UTC)

Alternate Builds

  • change to Grave, Light, Arcane, or Knowledge Domain Cleric instead. Probably increase INT if one of the latter 2.

Level Advancement Plans

  • Mixed option: Monk X/Druid 6. Druid to 4 at least then possibly going back and forth between the 2 classes to aim for something like Monk 7/Druid 6 at level 13 to get level 3 spell slots (including fireball) with Wildfire Enhanced Bond for extra fire damage and healing while still getting extra attack, stunning strike, evasion, etc. Probably not able to get
  • Melee-focused option: Monk X/Druid 2, just stick to being monk with only the slight druid splash. Wild shape pretty much exclusively for emergency and out of combat uses. More Ki and monk abilities but few spell slots.
  • Feats to consider: WIS ASI, Elemental Adept(fire) if going for the more druid levels option, Lucky, Mobile, DEX ASI,