Talk:Bert's Character Sheet: Difference between revisions

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==feat choices and alternates==
==feat choices and alternates==
*polearm mastery is probably the best martial feat, just throwing or spinning around a magic spear as needed and is also probably the best use of bonus action in combat. another good combat option would be sharpshooter, but looks like there's fucky interactions with thrown weapons other than darts not being "ranged weapons" (this subclass as a dart throwing build could probably make a fun Yondu-like deadly dart controller just using their mind and magical control to fling a dart from target to target through a crowd, but isn't what i was going for)
*change Skill Expert skill if needed for story/background
*rework stats for Observant, can't go wrong with more passive perception, and might have the best investigation  
*without Polearm Master, javelin is unquestionably better than spear, and sword/battleaxe/warhammer are better damage (but without throw). could even go for 2h reach weapons if wanted, but it's so hard to give up a shield.
*rework stats for Skill Expert if expertise for a particular party role is better. Likely options would be Arcana, History, Investigation, etc.
*rework stats for Polearm Master is probably the best martial feat option, just throwing or spinning around a magic spear as needed and is also probably the best use of bonus action in combat and the best way for melee to be much better than spell blasting. another good combat option would be Sharpshooter, but looks like there's fucky interactions with thrown weapons other than darts not being "ranged weapons" so only able to qualify for the range and cover sections but not the -5 to hit/+10 damage section. (this subclass as a dart throwing build could probably make a fun Yondu-like deadly dart controller just using their mind and magical control to fling a dart from target to target through a crowd, but isn't what i was going for). Telekinetic would likewise be a useful bonus action, but probably not a good fit for background.
*rework stats for Fey Touched
*change to Observant, can't go wrong with more passive perception, and might have the best investigation


==infusion options (enhanced defense and subclass feature always selected) 3 others known, 1 other able to be in use at same time==
==infusion options (enhanced defense and subclass feature always selected) 3 others known, 1 other able to be in use at same time==
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