Talk:Banner Rindherder's Character Sheet: Difference between revisions

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: Play more Blood Bowl [[User:Detarame|Detarame]] ([[User talk:Detarame|talk]]) 03:12, 27 July 2020 (UTC)
: Play more Blood Bowl [[User:Detarame|Detarame]] ([[User talk:Detarame|talk]]) 03:12, 27 July 2020 (UTC)


 
== Tactics ==
Fighting style is still best-suited for long range blasting, but will probably still wind up in melee often. Will probably still recklessly charge into melee combat when it's a bad idea. 1st round bonus action hex either large enemy when small numbers of adversaries or else use hex to clean up smaller weaker forces when numbers of enemies are higher. Hexblade curse higher CR thing with 2nd round bonus action. Ki should be saved for dodge, spell slots for shield. After those 2 rounds Banner can use Ki when needed for dodge or flurry so it would be ideal for him to stay ranged for at least the first 2 rounds of combat. After Monk 5/Warlock 3 attacking with melee will actually do more damage than eldritch blast finally (for a few levels at least) due to extra attack and improved pact weapon. [[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 07:07, 25 July 2020 (UTC)
Fighting style is still best-suited for long range blasting, but will probably still wind up in melee often. Will probably still recklessly charge into melee combat when it's a bad idea. 1st round bonus action hex either large enemy when small numbers of adversaries or else use hex to clean up smaller weaker forces when numbers of enemies are higher. Hexblade curse higher CR thing with 2nd round bonus action. Ki should be saved for dodge, spell slots for shield. After those 2 rounds Banner can use Ki when needed for dodge or flurry so it would be ideal for him to stay ranged for at least the first 2 rounds of combat. Getting any monk and pact compatible +1 weapon is the only way to be better than blasting for the next few levels. After Sorcerer 1/Warlock 3/Monk 5 (character level 9) attacking with melee will actually do more damage than eldritch blast finally due to extra attack and improved pact weapon (but only until the cantrip boost at level 11).


== Level Advancement Plans ==
== Level Advancement Plans ==
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**Monk 4: Feat(Lucky), Slowfall, Quickened Healing, +1 Ki  
**Monk 4: Feat(Lucky), Slowfall, Quickened Healing, +1 Ki  
**Warlock 3: Pact of the blade, replace agonizing blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known(misty step), warlock slots at level 2, switch Switch Wrathful Smite to Protection from Good and Evil  
**Warlock 3: Pact of the blade, replace agonizing blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known(misty step), warlock slots at level 2, switch Switch Wrathful Smite to Protection from Good and Evil  
**Warlock 4: Feat(Resilient(WIS) or DEX ASI), +1 spell known (Mirror Image or Hold Person), +1 cantrip known(booming blade),  
**Warlock 4: Feat(DEX ASI or Resilient(WIS)), +1 spell known (Mirror Image or Hold Person), +1 cantrip known(booming blade),  
**Monk 5(consider moving to level 8): Extra attack, stunning strike
**Monk 5(consider moving to level 8): Extra attack, stunning strike
*10+: Monk maybe to 7 for evasion and shadow walk or just Sorcerer for slots and metamagic
*10+: Monk maybe to 7 for evasion and shadow walk or just Sorcerer for slots and metamagic
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==Spells to consider==
==Spells to consider==
*Cantrips: booming blade
*Cantrips: booming blade, mind sliver,
*Level 1: Hellish Rebuke, Healing Elixir, Cause Fear,  
*Level 1: Hellish Rebuke, Cause Fear, Armor of Agathys (warlock-only)
*Level 2: Shatter, Mirror Image, Hold Person, Blur
*Level 2: Shatter, Mirror Image, Hold Person, Blur, Tasha's Mind Whip (sorcerer-only)
*Level 3: Thunder Step, Fear
*Level 3: Thunder Step, Fear
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