Talk:Banner Rindherder's Character Sheet: Difference between revisions

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Banner went the most Ride or Die for the gubbites and ends up getting hit with the curse. Sad, man. [[User:Detarame|Detarame]] ([[User talk:Detarame|talk]]) 21:14, 15 June 2019 (UTC)
: Exhaustion's a beeotch. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]]) 00:04, 16 June 2019 (UTC)
Mattie convinced me. Next available feat (next level up) will be lucky. Dumb as shit and reckless but magically gets away with it. Will spend luck dice reckless and on trifling rolls. I will not horde the luck dice and never rest with unspent ones. [[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 06:54, 25 July 2020 (UTC)
: Play more Blood Bowl [[User:Detarame|Detarame]] ([[User talk:Detarame|talk]]) 03:12, 27 July 2020 (UTC)
== Tactics ==
Fighting style is still best-suited for long range blasting, but will probably still wind up in melee often. Will probably still recklessly charge into melee combat when it's a bad idea. 1st round bonus action hex either large enemy when small numbers of adversaries or else use hex to clean up smaller weaker forces when numbers of enemies are higher. Hexblade curse higher CR thing with 2nd round bonus action. Ki should be saved for dodge, spell slots for shield. After those 2 rounds Banner can use Ki when needed for dodge or flurry so it would be ideal for him to stay ranged for at least the first 2 rounds of combat. Getting any monk and pact compatible +1 weapon is the only way to be better than blasting for the next few levels. After Sorcerer 1/Warlock 3/Monk 5 (character level 9) attacking with melee will actually do more damage than eldritch blast finally due to extra attack and improved pact weapon (but only until the cantrip boost at level 11).
== Level Advancement Plans ==
== Level Advancement Plans ==
*Gear Purchases: shield, consider scale armor if stealth disadvantage isn't too much of a deal breaker, breastplate armor eventually
*Level 7-10: (order tbd, probably in the order below unless magic melee pact weapon is needed earlier, possibly monk 5 before the warlock levels for extra attack, if a +1 sword is found less use for warlock levels and go just monk to sorc)
*Level 3: Warlock 2: +1 spell known (probably armor of agathys), +1 slot, +2 invocations: Agonizing Blast, Repelling Blast
**Monk 4: Feat(Lucky), Slowfall, Quickened Healing, +1 Ki
*Level 4: Warlock 3: Pact of the blade, replace Repelling Blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known, warlock slots at level 2  
**Warlock 3: Pact of the blade, replace agonizing blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known(misty step), warlock slots at level 2, switch Switch Wrathful Smite to Protection from Good and Evil
:[ed: is there mechanics for changing out pact boons? I thought it was only spell slots you could switch]
**Warlock 4: Feat(DEX ASI or Resilient(WIS)), +1 spell known (Mirror Image or Hold Person), +1 cantrip known(booming blade),  
::Those are both invocations, not pact boon features, so they can be changed at any warlock level gain. "Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level."
**Monk 5(consider moving to level 8): Extra attack, stunning strike
*Level 5: Warlock 4: Feat: War Caster (spells allowed for OAs, when combined with improved pact weapon allows casting of any type of spell except for ones with priced material components while still holding sword and shield), +1 spell known, +1 cantrip known(booming blade),  
*10+: Monk maybe to 7 for evasion and shadow walk or just Sorcerer for slots and metamagic
*Level 9: Warlock 5: +1 invocation: thirsting blade for 2nd attack, possibly switch agonizing blast to eldritch smite (mostly for how hilarious it would be for an 8 STR halfling to be able to knock down up to huge-sized monsters); Sorcerer 4: CHA ASI, 4 level 1 slots, 3 level 2 slots, 4 sorc points
*Feats in likely order: Resilient(WIS), War Caster, CHA and/or DEX ASI
*Level 10+: probably all sorc for metamagic and damage and utility spells,


==Spells to consider==
==Spells to consider==
*Cantrips: Toll the dead
*Cantrips: booming blade, mind sliver,
*Level 1: Hellish Rebuke, Thunderwave, Healing Elixir, Armor of Agathys
*Level 1: Hellish Rebuke, Cause Fear, Armor of Agathys (warlock-only)
*Level 2: Shatter, Misty Step, Mirror Image, Hold Person
*Level 2: Shatter, Mirror Image, Hold Person, Blur, Tasha's Mind Whip (sorcerer-only)
*Level 3: Thunder Step,
*Level 3: Thunder Step, Fear

Latest revision as of 19:31, 26 February 2023

Banner went the most Ride or Die for the gubbites and ends up getting hit with the curse. Sad, man. Detarame (talk) 21:14, 15 June 2019 (UTC)

Exhaustion's a beeotch. -slitherrr (talk) 00:04, 16 June 2019 (UTC)

Mattie convinced me. Next available feat (next level up) will be lucky. Dumb as shit and reckless but magically gets away with it. Will spend luck dice reckless and on trifling rolls. I will not horde the luck dice and never rest with unspent ones. Bartley (talk) 06:54, 25 July 2020 (UTC)

Play more Blood Bowl Detarame (talk) 03:12, 27 July 2020 (UTC)

Tactics

Fighting style is still best-suited for long range blasting, but will probably still wind up in melee often. Will probably still recklessly charge into melee combat when it's a bad idea. 1st round bonus action hex either large enemy when small numbers of adversaries or else use hex to clean up smaller weaker forces when numbers of enemies are higher. Hexblade curse higher CR thing with 2nd round bonus action. Ki should be saved for dodge, spell slots for shield. After those 2 rounds Banner can use Ki when needed for dodge or flurry so it would be ideal for him to stay ranged for at least the first 2 rounds of combat. Getting any monk and pact compatible +1 weapon is the only way to be better than blasting for the next few levels. After Sorcerer 1/Warlock 3/Monk 5 (character level 9) attacking with melee will actually do more damage than eldritch blast finally due to extra attack and improved pact weapon (but only until the cantrip boost at level 11).

Level Advancement Plans

  • Level 7-10: (order tbd, probably in the order below unless magic melee pact weapon is needed earlier, possibly monk 5 before the warlock levels for extra attack, if a +1 sword is found less use for warlock levels and go just monk to sorc)
    • Monk 4: Feat(Lucky), Slowfall, Quickened Healing, +1 Ki
    • Warlock 3: Pact of the blade, replace agonizing blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known(misty step), warlock slots at level 2, switch Switch Wrathful Smite to Protection from Good and Evil
    • Warlock 4: Feat(DEX ASI or Resilient(WIS)), +1 spell known (Mirror Image or Hold Person), +1 cantrip known(booming blade),
    • Monk 5(consider moving to level 8): Extra attack, stunning strike
  • 10+: Monk maybe to 7 for evasion and shadow walk or just Sorcerer for slots and metamagic
  • Feats in likely order: Resilient(WIS), War Caster, CHA and/or DEX ASI

Spells to consider

  • Cantrips: booming blade, mind sliver,
  • Level 1: Hellish Rebuke, Cause Fear, Armor of Agathys (warlock-only)
  • Level 2: Shatter, Mirror Image, Hold Person, Blur, Tasha's Mind Whip (sorcerer-only)
  • Level 3: Thunder Step, Fear