Talk:Banner Rindherder's Character Sheet: Difference between revisions

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: Exhaustion's a beeotch. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]]) 00:04, 16 June 2019 (UTC)
: Exhaustion's a beeotch. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]]) 00:04, 16 June 2019 (UTC)


Mattie convinced me. Next available feat will be lucky. [[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 06:54, 25 July 2020 (UTC)
Mattie convinced me. Next available feat (next level) will be lucky. [[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 06:54, 25 July 2020 (UTC)
 
 
Fighting style is still best-suited for long range blasting, but will probably still wind up in melee often. Ki should be saved for dodge, spell slots for shield. After Monk 5/Warlock 3 attacking with melee will actually do more damage than eldritch blast finally (for a couple levels at least) due to extra attack and improved pact weapon.


== Level Advancement Plans ==
== Level Advancement Plans ==
*Level 7-9: (order tbd, probably in the order below unless magic melee pact weapon is needed earlier, possibly monk 5 before the warlock levels for extra attack)
*Level 7-10: (order tbd, probably in the order below unless magic melee pact weapon is needed earlier, possibly monk 5 before the warlock levels for extra attack)
**Monk 4: Feat(Lucky), Slowfall
**Monk 4: Feat(Lucky), Slowfall
**Warlock 3: Pact of the blade, replace agonizing blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known(misty step), warlock slots at level 2, switch Switch Wrathful Smite to Protection from Good and Evil  
**Warlock 3: Pact of the blade, replace agonizing blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known(misty step), warlock slots at level 2, switch Switch Wrathful Smite to Protection from Good and Evil  
**Warlock 4: Feat(Resilient(WIS)), +1 spell known (Mirror Image or Hold Person), +1 cantrip known(booming blade),  
**Warlock 4: Feat(Resilient(WIS)), +1 spell known (Mirror Image or Hold Person), +1 cantrip known(booming blade),  
*Level 10: Probably Sorcerer 1/Warlock 4/Monk 5
**Monk 5: Extra attack, stunning strike
*10+: Monk maybe to 7 for evasion and shadow walk or just Sorcerer for slots and metamagic
*10+: Monk maybe to 7 for evasion and shadow walk or just Sorcerer for slots and metamagic
*Feats in likely order: Resilient(WIS), War Caster, CHA and/or DEX ASI
*Feats in likely order: Resilient(WIS), War Caster, CHA and/or DEX ASI

Revision as of 07:06, 25 July 2020

Banner went the most Ride or Die for the gubbites and ends up getting hit with the curse. Sad, man. Detarame (talk) 21:14, 15 June 2019 (UTC)

Exhaustion's a beeotch. -slitherrr (talk) 00:04, 16 June 2019 (UTC)

Mattie convinced me. Next available feat (next level) will be lucky. Bartley (talk) 06:54, 25 July 2020 (UTC)


Fighting style is still best-suited for long range blasting, but will probably still wind up in melee often. Ki should be saved for dodge, spell slots for shield. After Monk 5/Warlock 3 attacking with melee will actually do more damage than eldritch blast finally (for a couple levels at least) due to extra attack and improved pact weapon.

Level Advancement Plans

  • Level 7-10: (order tbd, probably in the order below unless magic melee pact weapon is needed earlier, possibly monk 5 before the warlock levels for extra attack)
    • Monk 4: Feat(Lucky), Slowfall
    • Warlock 3: Pact of the blade, replace agonizing blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known(misty step), warlock slots at level 2, switch Switch Wrathful Smite to Protection from Good and Evil
    • Warlock 4: Feat(Resilient(WIS)), +1 spell known (Mirror Image or Hold Person), +1 cantrip known(booming blade),
    • Monk 5: Extra attack, stunning strike
  • 10+: Monk maybe to 7 for evasion and shadow walk or just Sorcerer for slots and metamagic
  • Feats in likely order: Resilient(WIS), War Caster, CHA and/or DEX ASI

Spells to consider

  • Cantrips: Toll the dead, booming blade
  • Level 1: Hellish Rebuke, Healing Elixir, Cause Fear,
  • Level 2: Shatter, Mirror Image, Hold Person, Blur
  • Level 3: Thunder Step, Fear