Talk:Banner Rindherder's Character Sheet: Difference between revisions

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== Level Advancement Plans ==
== Level Advancement Plans ==
*Gear Purchases: breastplate armor, roadwater,
*Level 5-9: (order tbd)
*Feats: War Caster, Resilient(DEX or WIS) or one of the UA skill feats for DEX or WIS or CHA, CHA ASI x2, Lucky
**Monk 2: Ki and Unarmored Movement
*Level 5: Warlock 4: Feat - War Caster (advantage on concentration, spells allowed for OAs, when combined with improved pact weapon allows casting of any type of spell except for ones with priced material components while still holding sword and shield), +1 spell known (Blur or Hold Person or Mage Armor if choosing option 1 below), +1 cantrip known(booming blade),  
**Monk 3: Way of the Shadows (or possibly Kensei)
*OPTION 1: bad idea, maybe a 3-5 level dip of Kensei monk so the Pact longsword could count as a monk weapon. It would require either getting more Wisdom or else daily burning a slot for mage armor to be able to fight unarmored without large AC loss, but 3 monk levels would grant: 10' speed bonus, a bonus action DEX-to-hit 1d4 attack, 3 Ki points/short rest for flurry (2 bonus attacks instead of 1) or bonus action dodge/disengage/dash, deflect arrows, and agile parry ability. (Max AC when using Mage Armor, Ki-powered dodge, Agile Parry, and Shield spell as a reaction would be 23 with all physical attacks at disadvantage and DEX saving throws at advantage). Would have the ability to be able to fight at full power even with the full loss of gear. Bonus attacks are also able to trigger curse/hex bonus damage. Big glaring disadvantages: lack of spell learning/slot progression, monk bonus actions interfering with warlock/spell bonus actions or not working at all with booming blade/green flame blade, the first 2 monk levels being pretty much worthless level ups (would need to switch to spear or quarterstaff pact weapon until Monk 3 to still take advantage of martial arts, so lower damage dice on primary attack to be able to make a bonus action 1d4 attack). Going to Monk 5 would grant slowfall, Ki points: 5/short rest, and stunning strike (though weak WIS bonus for DC, only DC13 or 14 at character level 10), martial arts damage to d6, as well as a 2nd attack. This build option would focus much more on melee attacks and may not advance to Warlock 5 as it doesn't need to take Thirsting Blade invocation and will likely not further advance Sorcerer levels until character level 10+.
**Monk 4: Feat
*OPTION 2: more sensible, at level 9: Warlock 5: +1 invocation: thirsting blade for 2nd attack, possibly switch agonizing blast to eldritch smite (mostly for how hilarious it would be for an 8 STR halfling to be able to knock down up to huge-sized monsters); Sorcerer 4: CHA ASI, 4 level 1 slots, 3 level 2 slots, 4 sorcery points
**Warlock 3: Pact of the blade, replace agonizing blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known(misty step), warlock slots at level 2
*Level 10+: probably all SORC for metamagic and damage and utility spells,
**Warlock 4: Feat, +1 spell known (Mirror Image or Hold Person), +1 cantrip known(booming blade),  
*Level 10: Probably Sorcerer 1/Warlock 4/Monk 5
*10+: Monk maybe to 7 for evasion and shadow walk or just Sorcerer for slots and metamagic
*Feats: Resilient(DEX), War Caster, CHA and/or WIS ASI, Lucky


==Spells to consider==
==Spells to consider==

Revision as of 06:21, 18 June 2019

Banner went the most Ride or Die for the gubbites and ends up getting hit with the curse. Sad, man. Detarame (talk) 21:14, 15 June 2019 (UTC)

Exhaustion's a beeotch. -slitherrr (talk) 00:04, 16 June 2019 (UTC)


Level Advancement Plans

  • Level 5-9: (order tbd)
    • Monk 2: Ki and Unarmored Movement
    • Monk 3: Way of the Shadows (or possibly Kensei)
    • Monk 4: Feat
    • Warlock 3: Pact of the blade, replace agonizing blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known(misty step), warlock slots at level 2
    • Warlock 4: Feat, +1 spell known (Mirror Image or Hold Person), +1 cantrip known(booming blade),
  • Level 10: Probably Sorcerer 1/Warlock 4/Monk 5
  • 10+: Monk maybe to 7 for evasion and shadow walk or just Sorcerer for slots and metamagic
  • Feats: Resilient(DEX), War Caster, CHA and/or WIS ASI, Lucky

Spells to consider

  • Cantrips: Toll the dead, booming blade
  • Level 1: Hellish Rebuke, Healing Elixir, Cause Fear,
  • Level 2: Shatter, Mirror Image, Hold Person, Blur
  • Level 3: Thunder Step, Fear