Talk:An'ssel'rr: Difference between revisions

Jump to navigation Jump to search
 
Line 35: Line 35:
: maybe, but this is also the most obvious thought to me. -GM
: maybe, but this is also the most obvious thought to me. -GM
:: Damage curve is slightly geometric, so reducing damage by half takes more AC the lower your AC is. Around base AC, resistance is like going from 10 to 17, which is a looooooooooooot. It's so hard to come up with something defense-based when that is just sitting there wrecking the curve. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
:: Damage curve is slightly geometric, so reducing damage by half takes more AC the lower your AC is. Around base AC, resistance is like going from 10 to 17, which is a looooooooooooot. It's so hard to come up with something defense-based when that is just sitting there wrecking the curve. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
:: Another problem with any AC-based thing is that these are already Barbarians ''and lizardfolk'', so that's already two ways to calculate armor class competing with each other. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
Bureaucrats, smwadministrator, smwcurator, Administrators
1,021

edits

Navigation menu