Talk:An'ssel'rr: Difference between revisions

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===Aspect of the Beast===
===Aspect of the Beast===
* '''Dragon Turtle:''' You gain the amphibious quality and a swim speed equal to your running speed, if you don't already have them. You also gain momentum: as long as you have moved at least twenty feet this turn, any Athletics check made until the beginning of your next turn will have advantage.
* '''Dragon Turtle:''' You gain the amphibious quality and a swim speed equal to your running speed, if you don't already have them. You also gain momentum: as long as you have moved at least twenty feet this turn and have only moved in a straight line, any Athletics check made until the beginning of your next turn will have advantage.
:: I'm here for swim speed. When I think turtle I don't think "very athletic and maneuverable". I do, though, think "explodes out of a lake" - some sort of charge-forward mechanic?  -GM
:: I'm here for swim speed. When I think turtle I don't think "very athletic and maneuverable". I do, though, think "explodes out of a lake" - some sort of charge-forward mechanic?  -GM
::: That's the point of the 20 feet, I originally had it "20 feet in a straight line". Everything I could get out of it started getting fiddly, but I agree there's probably something cooler for this. One main thing to remember, though, is that all the totems at this level are like 80% out-of-combat stuff, so skill support and travel and stuff. That constrains things a bit. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
::: That's the point of the 20 feet, I originally had it "20 feet in a straight line". Everything I could get out of it started getting fiddly, but I agree there's probably something cooler for this. One main thing to remember, though, is that all the totems at this level are like 80% out-of-combat stuff, so skill support and travel and stuff. That constrains things a bit. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
::: Just put the "in a straight line" qualifier back in because it was supposed to remain, I cut it accidentally. The idea is: If the barbarian moves more than X in a straight line, then they can get advantage to do stuff like shove a creature, grapple, jump further than their strength score, force open a door, push through a tunnel that's too small, tip over a statue, swim through a difficult patch etc. Things like "climbing" wouldn't work because that involves not moving in a straight line (presumably the check happens after some climbing movement has happened, although the technicality there is a little fiddly), and same for "escaping restraints" since being restrained typically means not moving (although I guess if it's just your hands there is an edge case there). Of course, now that I enunciate that, it's sounds strictly worse than bear's "advantage on strength checks to push, pull, lift or break objects". Maybe the language can just be, "You have advantage on Strength saves and Strength checks", and clarify language around staying in a straight line? The idea I'm going for here is kind of a Juggernaut-style once-he-gets-rolling-he-just-keeps-going thing. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])


===Totemic Attunement===
===Totemic Attunement===
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** Starting uncharged here is probably a mistake, d&d fights aren't generally designed to last more than three turns and the point of rage is to drop this big ball of RARR into the combat anyway.
** Starting uncharged here is probably a mistake, d&d fights aren't generally designed to last more than three turns and the point of rage is to drop this big ball of RARR into the combat anyway.
:: Here for the breath weapon, but a 30' cone seems like a LOT of squares worth of elemental damage. Where are you getting that avg 24 from? -GM
:: Here for the breath weapon, but a 30' cone seems like a LOT of squares worth of elemental damage. Where are you getting that avg 24 from? -GM
::: Greatsword (2d6) with 20 stat (5) with two attacks. It will actually be higher with reckless attack and feats and magic and stuff, that's the bare minimum. Agree that 30' cone seems like a lot, but the dragon turtle has a 60' cone (and 15d6) and a 15' cone is the shit wizards have been doing since level 1. A raging barbarian can theoretically do this more often, but in practice it's about once a combat, which means the wizard is doing more damage to a bigger area just as often with fireball. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
::: Greatsword (2d6) with 20 stat (5) with two attacks. It will actually be higher with reckless attack and feats and magic and stuff, that's the bare minimum. Agree that 30' cone seems like a lot, but the dragon turtle has a 60' cone (and 15d6) and a 15' cone is the shit wizards have been doing since level 1. A raging barbarian can theoretically do this more often, but in practice it's about once a combat, which means the wizard is doing more damage to a bigger area (at greater range) just as often with fireball (barbarian has 5 rages per day at this level, wizard has 10 spell slots that can be fireballs). -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
* Re aspect of the beast, aquatic-themed abilities are always niche, but maybe this will never be used by a PC anyway. That said, the latter part of this is an attempt to come up with something more general, still unique, but also mostly affecting the non-combat pillars like the other Aspects.
* Re aspect of the beast, aquatic-themed abilities are always niche, but maybe this will never be used by a PC anyway. That said, the latter part of this is an attempt to come up with something more general, still unique, but also mostly affecting the non-combat pillars like the other Aspects.
* The totem spirit ability seemed to be the simplest physically intimidating ability that was also unique enough not to step on ''Bear'''s toes. Other ideas were:
* The totem spirit ability seemed to be the simplest physically intimidating ability that was also unique enough not to step on ''Bear'''s toes. Other ideas were:
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: maybe, but this is also the most obvious thought to me. -GM
: maybe, but this is also the most obvious thought to me. -GM
:: Damage curve is slightly geometric, so reducing damage by half takes more AC the lower your AC is. Around base AC, resistance is like going from 10 to 17, which is a looooooooooooot. It's so hard to come up with something defense-based when that is just sitting there wrecking the curve. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
:: Damage curve is slightly geometric, so reducing damage by half takes more AC the lower your AC is. Around base AC, resistance is like going from 10 to 17, which is a looooooooooooot. It's so hard to come up with something defense-based when that is just sitting there wrecking the curve. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
:: Another problem with any AC-based thing is that these are already Barbarians ''and lizardfolk'', so that's already two ways to calculate armor class competing with each other. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
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