Stodir's Character Sheet: Difference between revisions

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(Created page with "Stodir Deeperdown {{statsbox|stodir.jpg|Mountain Dwarf|4|Berserker Barbarian/Gloom Stalker Ranger|medium armor|greataxe or battleaxe and shield|dangerous part of Gildenhom...")
 
 
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*Armor: light armor, medium armor, shields
*Armor: light armor, medium armor, shields
*Weapons: simple weapons, martial weapons
*Weapons: simple weapons, martial weapons
*Rage: On your turn, you can enter a rage as a bonus action. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor
*Rage: 2/long rest. On your turn, you can enter a rage as a bonus action. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor
**You have advantage on Strength checks and Strength saving throws.
**You have advantage on Strength checks and Strength saving throws.
**When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
**When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
**You have resistance to bludgeoning, piercing, and slashing damage.
**You have resistance to bludgeoning, piercing, and slashing damage.
*Unarmored Defense: While you are not wearing any armor, your Armor Class equals 14 (10 + your Dexterity modifier + your Constitution modifier)
*Unarmored Defense: While you are not wearing any armor, your Armor Class equals '''14''' (10 + your Dexterity modifier + your Constitution modifier)
*Danger Sense: advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
*Danger Sense: advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
*Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
*Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
*Favored Foe(UACFV, replaces Favored Enemy): You can call on your bond with nature to mark a creature as your favored enemy for a time: you know the hunter's mark spell, and Wisdom is your spellcasting ability for it. You can use it '''1''' (WIS modifier) time without expending a spell slot and without requiring concentration. You regain all expended uses when you finish a long rest. When you gain the Spellcasting feature at 2nd level, hunter's mark doesn't count against the number of ranger spells you know.
*Favored Foe(UACFV, replaces Favored Enemy): You can call on your bond with nature to mark a creature as your favored enemy for a time: you know the hunter's mark spell, and Wisdom is your spellcasting ability for it. You can use it '''1''' (WIS modifier) time without expending a spell slot and without requiring concentration. You regain all expended uses when you finish a long rest. When you gain the Spellcasting feature at 2nd level, hunter's mark doesn't count against the number of ranger spells you know.
*Deft Explorer (UACFV, replaces Natural Explorer): Choose one of the following benefits, and then choose another one at 6th and 10th level.
*Deft Explorer (UACFV, replaces Natural Explorer): (gain another option at 6th and 10th level.)
**Tireless: As an action, you can give yourself a number of temporary hit points equal to 1d10 + '''1''' (WIS modifier). You can use this special action a '''1''' (WIS modifier) time and you regain all expended uses when you finish a long rest. In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1.
**Tireless: As an action, you can give yourself a number of temporary hit points equal to 1d10 + '''1''' (WIS modifier). You can use this special action '''1''' (WIS modifier) time and you regain all expended uses when you finish a long rest. In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1.
*Fighting Style: Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon
*Fighting Style: Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon



Latest revision as of 22:06, 26 September 2020

Stodir Deeperdown

Character Stats
File:Stodir.jpg
Level Mountain Dwarf
Race 4
Class Berserker Barbarian/Gloom Stalker Ranger
Armor medium armor
Weapon(s) greataxe or battleaxe and shield
Hometown dangerous part of Gildenhome

Background: Likely Soldier, Scout or something similar

  • Skill Proficiencies: acrobatics, stealth
  • Tool Proficiencies:
  • Languages:
  • Equipment:
  • Lifestyle:
  • Feature:

Traits

Ideals

Bonds

Flaws

Extended XGtE Background

Attributes

Skills & Abilities

Ranger Spellcasting (WIS, DC 11, +3 Attack)

  • Spell Slots (refresh on long rest): 1st - 2
  • Spells Prepared: all
  • Level 1 (3 known)
    • Absorb Elements (S, reaction)
    • Goodberry (VSM)
    • Hunter's Mark (V, concentration)(can also be cast 1/long rest without using a slot or concentration)

Gear

Armor

  • Scale Armor
  • Shield

Weapons

Melee Weapons

  • Battleaxe
  • Warhammer

Ranged Weapons

  • Javelins
  • Hand Axes

Inventory of items

  • Component Pouch

Consumables