Spring's Character Sheet

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Spring - Chaotic Neutral Lunacy Paladin

Oath of Lunacy

Be the Full Moon: watch and learn from others. Be serene in the face of change.

Be the Gibbous Moon: rejoice in wilderness, in chaos, in madness

Be the Crescent moon: slide through the dark places, like a knife, and open their secrets

Be the New Moon: protect the secrets of Her Lunacy and Her Demesne from mortals.

Level 1

Divine sense: 1+CHA mod, until long rest. action: until end of next turn, know location of any celestial/fiend/undead w/i 60' not behind total cover. Also any consecrated or desecrated areas.

Lay on Hands: PAL level x 5, replenishes on long rest. Action: any number of HP restored from the pool OR 5 points to cure one disease or poison. If I spend 10, I can cure 2x diseases or poisons, etc. No effect on undead, constructs.

Level 2

Fighting Style: Defense

Race and subrace

Shifter

Age: 15 (reaches adulthood at 10)

Size: Medium, 4'8

Speed: 30

Darkvision: 60'

Shifting: Bonus Action. 1 per short/long rest. 1 minute, my death, or using a Bonus Action to end it. Temp HP = 3 + CON mod + Bonus Action unarmed strike: piercing damage = 1d6 + STR mod.

+2 CHA, +1 STR

Longtooth

Proficiency in Intimidation (plus the shifting unarmed strike, as above)

Attributes

From race (using the new "+2 +1 to any two stats" approach): +2 CHA, +1 STR

Traits

Personality

Curious and talkative, Spring hides quite a bit behind her (unusually toothy) smile.

Ideal

I serve only the will of Her Lunacy, and seek to embody her ideals.

Flaw

I can be too quick to draw blood.

Bond

Wint and I both serve Her Lunacy and I must protect him.

Background

City Guard

Proficiencies

  • Languages: Common (Omatachi)
  • Weapons: simple, martial
  • Saves: WIS, CHA
  • Skills: Intimidation, Athletics, Insight

Feats and Fighting Style

Level 1 fighting style: +1 AC

Skills

Inventory

  • Helm of Intelligence, looks like a twisting vine
  • Fey fish scale mail (AC 14 + dex) (not magic, just a pun)
  • Round wooden shield
  • Scimitar (1d6 slashing)
  • 5 javelins (1d6 piercing, thrown 30/120)
  • backpack
  • bedroll
  • mess kit
  • tinderbox
  • 10 torches
  • 10 days rations
  • waterskin
  • 50' rope