|
|
Line 1: |
Line 1: |
| *The proposed "offical homebrew/possible future errata" is <i>the spell ends once the spirit has restored hit points a number of times equal to twice your spellcasting ability modifier.</i> It's not bad, but I don't see any need to include new heals before we even use the old ones and see how they feel. -gm
| | What if the elf death save ability is changed to "when failing a death save, you may choose to ignore the failure. Once used, this ability cannot be used again until the next short or long rest." It makes it a bit better, but streamlines it a bit since it allows the consciousness clause to be removed. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]]) |
| ** To be fair, that reasoning can just as easily swing back the other way--we haven't played at all to test whether or not healing spirit feels unbalancing. 10d6/person heal is a lot, but invisibility, blur, blindness/deafness, and so on are also all 2nd-level and it's not too tough to think up circumstances where they could prevent that much damage (blur will always deny a rogue's sneak attack (absent stuff like lucky halfling), for example), with the advantage that they can be set up without healing spirit's hassle. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
| |
| | |
| | |
| *How interested are you in owning the Sword Coast Adventure Guide? We're not playing in Faerun any time soon, but there's some neat stuff in there besides that. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
| |