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*Spells to consider: | *Spells to consider: | ||
**Level 1: Illusory Script (ritual 10' or prepared 1', SM(a lead-based ink worth at least 10 gp, which the spell consumes)) | **Level 1: Illusory Script (ritual 10' or prepared 1', SM(a lead-based ink worth at least 10 gp, which the spell consumes)) | ||
**Level 2: Arcane Lock, Blindness/Deafness, Blur, Continual Flame, Darkness, Detect Thoughts, Earthbind, Invisibility, Knock, Maximilian's Earthen Grasp, Phantasmal Force(illusion), Spider Climb, Web | **Level 2: Arcane Lock, Blindness/Deafness, Blur, Continual Flame, Darkness, Detect Thoughts, Earthbind, Invisibility, Knock, Maximilian's Earthen Grasp, Phantasmal Force(illusion), Spider Climb, Tasha's Mind Whip, Web | ||
***rituals: Gentle Repose, Skywrite | ***rituals: Gentle Repose, Skywrite | ||
== Tactics == | == Tactics == | ||
*Mobile and high AC. Can be effective with blade (with extra cantrip damage) for melee or can use chill touch for ranged attacks. Offhand kept free for spellcasting or can TWF melee or throw dagger when bonus action isn't spent by a spell or cunning action. Spells mostly for control and to gain advantage more often (triple advantage with elven accuracy feat). | *Mobile and high AC. Can be effective with blade (with extra cantrip damage) for melee or can use chill touch for ranged attacks. Offhand kept free for spellcasting or can TWF melee or throw dagger when bonus action isn't spent by a spell or cunning action. Spells mostly for control and to gain advantage more often (triple advantage with elven accuracy feat). |
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