Quynh Thi Luong (character sheet)

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Revision as of 05:02, 26 March 2018 by OmnomnOMINOUS (talk | contribs) (level 3!)
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Basic Information

  • Character Name: Quynh "Quinn" Thi Luong
  • Race: Human
  • Class: Rogue [Thief archetype]
  • Level: 3
  • Alignment: Chaotic Neutral
  • Background: Criminal [burglar]

Ability Scores

  • Str: 8 (-1)
  • Dex: 16 (+3)
  • Con: 10 (0)
  • Int: 12 (+1)
  • Wis: 14 (+2)
  • Cha: 14 (+2)

Derived Statistics

  • Max HP: 9 + 1d8 (still have to roll)
  • Hit Dice: 3d8
  • AC: 14
  • Speed: 30 ft
  • Carrying capacity: 120 lbs
  • Passive Wisdom (Perception) score: 14

Proficiencies

Proficiency bonus: +2

  • Armor: Light Armor
  • Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
  • Tools: Thieves' Tools [doubled by Expertise], Cook's Utensils
  • Saving Throws: Dexterity, Intelligence
  • Skills: Acrobatics, Athletics, Deception, Investigation, Perception, Sleight of Hand, Stealth [doubled by Expertise]

Feats

  • Skulker [You can try to hide when you are lightly obscured from the creature from which you are hiding; when you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position; dim light doesn't impose disadvantage on Wisdom (Perception) checks relying on sight.]

- Cunning Action [Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.] - Fast Hands [You can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.] - Second-Story Work [You gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.]

Languages

Other Features and Traits

  • Expertise (proficiencies doubled) in Stealth and Thieves' Tools
  • Sneak Attack: 2d6
  • Thieves' Cant
  • Criminal Contact: Zahra Amal

Equipment

  • leather armor [11 AC + Dex modifier]
  • a shortsword [1d6 piercing, finesse, light]
  • 2x dagger [1d4 piercing, finesse, light, thrown (range 20/60)]
  • a burglar's pack (a backpack, a bag of 1000 ball bearings, 10 ft string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50 ft of hempen rope)
  • a set of dark common clothes including a hood
  • 2x thieves' tools (a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, a pair of pliers)
  • cook's utensils
  • a light crossbow, and a case of 20 crossbow bolts [1d8 piercing, ammunition (range 80/320), loading, two-handed]
  • a hunting trap
  • 2x net

Treasure

  • a belt pouch containing 6gp and 10sp