Quynh Thi Luong (character sheet): Difference between revisions

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Update equipment after first session
m (fix passive perception)
(Update equipment after first session)
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* Str: 8 (-1)
* Str: 8 (-1)
* Dex: 16 (+3) [15 + 1 from variant human traits]
* Dex: 16 (+3)
* Con: 10 (0)
* Con: 10 (0)
* Int: 12 (+1)
* Int: 12 (+1)
* Wis: 14 (+2) [13 + 1 from variant human traits]
* Wis: 14 (+2)
* Cha: 14 (+2)
* Cha: 14 (+2)


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* Armor: Light Armor
* Armor: Light Armor
* Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
* Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
* Tools: Thieves' Tools [doubled by Expertise], Cook's Utensils [since I got proficiency in Thieves' Tools twice, I can choose proficiency in a different set of tools]
* Tools: Thieves' Tools [doubled by Expertise], Cook's Utensils
* Saving Throws: Dexterity, Intelligence
* Saving Throws: Dexterity, Intelligence
* Skills: Acrobatics, Athletics, Deception, Investigation, Perception, Sleight of Hand, Stealth [doubled by Expertise]
* Skills: Acrobatics, Athletics, Deception, Investigation, Perception, Sleight of Hand, Stealth [doubled by Expertise]
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* a shortsword [1d6 piercing, finesse, light]
* a shortsword [1d6 piercing, finesse, light]
* 2x dagger [1d4 piercing, finesse, light, thrown (range 20/60)]
* 2x dagger [1d4 piercing, finesse, light, thrown (range 20/60)]
* a shortbow and quiver of 20 arrows [1d6 piercing, ammunition (range 80/320), two-handed]
* a burglar's pack (a backpack, a bag of 1000 ball bearings, 10 ft string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50 ft of hempen rope)
* a burglar's pack (a backpack, a bag of 1000 ball bearings, 10 ft string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50 ft of hempen rope)
* a set of dark common clothes including a hood
* a set of dark common clothes including a hood
* a belt pouch containing 15gp
* 2x thieves' tools (a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, a pair of pliers)
* 2x thieves' tools (a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, a pair of pliers) [I might sell one set of these, since I probably won't need two?]
* cook's utensils
* a crowbar [yup, another one]
* a light crossbow, and a case of 20 crossbow bolts [1d8 piercing, ammunition (range 80/320), loading, two-handed]
* cook's utensils [if the DM allows it, I'd like to take these instead of a gaming set, for flavor]
* a hunting trap
* 2x net
 
== Treasure ==
* a belt pouch containing 6gp and 10sp

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