Pherene's Character Sheet: Difference between revisions

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==Class and Background Abilities==
==Class and Background Abilities==
*Fighting Style: Superior Technique - 1 Extra Known Maneuver, 1 extra superiority die
*Fighting Style: Superior Technique - 1 Extra Known Maneuver, 1 extra superiority die (d6, but changes to d10 at Fighter level 10)
*Second Wind: on your turn, you can use a bonus action to regain hit points equal to 1d10 + 4 (fighter level). Once you use this feature, you must finish a short or long rest before you can use it again.  
*Second Wind: on your turn, you can use a bonus action to regain hit points equal to 1d10 + 4 (fighter level). Once you use this feature, you must finish a short or long rest before you can use it again.  
*Action Surge: you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.
*Action Surge: you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.
*Archetype: Battle Master
*Archetype: Battle Master
**Student of War: you gain proficiency with one type of artisan's tools of your choice. (smith's tools)
**Student of War: you gain proficiency with one type of artisan's tools of your choice. (smith's tools)
**Combat Superiority (4 Maneuvers known, 4 d8 superiority dice which refresh on short or long rest, DC 13 (8 + PROF + DEX))
**Combat Superiority (4 Maneuvers known, 3 d8 + 1 d6 superiority dice which refresh on short or long rest, DC 13 (8 + PROF + DEX))
*** Bait and Switch: When you're within 5 feet of an ally on your turn, you can expend one superiority die and switch places with that ally, provided you spend at least 5 feet of movement. This movement doesn't provoke opportunity attacks. Roll the superiority die. Until the start of your next turn, the ally gains a bonus to AC equal to the number rolled.
*** Bait and Switch: When you're within 5 feet of an ally on your turn, you can expend one superiority die and switch places with that ally, provided you spend at least 5 feet of movement. This movement doesn't provoke opportunity attacks. Roll the superiority die. Until the start of your next turn, the ally gains a bonus to AC equal to the number rolled.
***Distracting Strike: When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
***Distracting Strike: When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
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