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(Created page with "150px Pam - Level 4 Artillerist Alchemist / Level 2 War Wizard ==Background: == ===Feature=== ===Traits=== ===Ideals=== ===Bonds=== ===Flaws=== ===Exte...") |
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*Ritual Casting (Spell must be prepared or in wizard spellbook) | *Ritual Casting (Spell must be prepared or in wizard spellbook) | ||
*Eldritch Projectile Plant: you can take an action to magically create a Small or Tiny mutant plant in an unoccupied space on a horizontal surface within 5 feet of you. A Small mutant plant occupies its space, and a Tiny one can be held in one hand. Once you create a plant, you can't do so again until you finish a long rest or until you expend a spell slot of 1st level or higher. available in fire breathing plant, eldritch blasting plant, or healing mist plant. | |||
*The Right Tool for the Job: At 3rd level, you learn how to produce exactly the tool you need: with tinker's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again. | *The Right Tool for the Job: At 3rd level, you learn how to produce exactly the tool you need: with tinker's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again. | ||
*ASI: split +1 WIS, +1 INT | *ASI: split +1 WIS, +1 INT |
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