Pam's Character Sheet: Difference between revisions

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**?
**?
*Ritual Casting (Spell must be prepared or in wizard spellbook)
*Ritual Casting (Spell must be prepared or in wizard spellbook)
**Eldritch Projectile Plant: you can take an action to magically create a Small or Tiny mutant plant in an unoccupied space on a horizontal surface within 5 feet of you. A Small mutant plant occupies its space, and a Tiny one can be held in one hand. Once you create a plant, you can't do so again until you finish a long rest or until you expend a spell slot of 1st level or higher. available in fire breathing plant, eldritch blasting plant, or healing mist plant.
*Eldritch Projectile Plant: you can take an action to magically create a Small or Tiny mutant plant in an unoccupied space on a horizontal surface within 5 feet of you. A Small mutant plant occupies its space, and a Tiny one can be held in one hand. Once you create a plant, you can't do so again until you finish a long rest or until you expend a spell slot of 1st level or higher. available in fire breathing plant, eldritch blasting plant, or healing mist plant.
*The Right Tool for the Job: At 3rd level, you learn how to produce exactly the tool you need: with tinker's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again.
*The Right Tool for the Job: At 3rd level, you learn how to produce exactly the tool you need: with tinker's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again.
*ASI: split +1 WIS, +1 INT
*ASI: split +1 WIS, +1 INT

Revision as of 01:40, 13 July 2020

Pam.jpg

Pam - Level 4 Artillerist Alchemist / Level 2 War Wizard

Background:

Feature

Traits

Ideals

Bonds

Flaws

Extended Class Background

Attributes

Skills & Abilities

Spellcasting

  • Ability: Int, Spell Save DC: 14, Spell Attack Bonus: +6 (+7 when using Enhanced Arcane Focus infusion)
  • Spell Slots(refresh on long rest): 1st - 4, 2nd - 3

Artificer

  • Cantrips (2 known)
    • Guidance (concentration, VS)
    • ?
  • Level 1 (all known, can prepare 5/day of any level)
    • Shield (always prepared due to subclass)
    • Thunderwave (always prepared due to subclass)
  • Level 2 (all known)

War Wizard

  • Cantrips (3 known)
    • Mold Earth (S)
    • Mending (VSM), or minor illusion or shape water or lightning lure
    • Message (VSM)
  • Level 1 (6 free, 5 artificer spells self-scribed for 50 gold, can prepare 5/day)
    • Absorb Elements (reaction, S),
    • Acid Stream (VSM)(C),
    • Comprehend Languages (ritual, VSM),
    • Detect Magic (ritual, VS),
    • Disguise Self (VS)
    • Find Familiar (ritual, VSM(10gp charcoal, incense, herbs; consumed)),
    • Feather Fall (reaction, VM),
    • Mage Armor (VSM),
    • Magic Missile (VS),
    • Protection from Evil and Good (VSM)(C),
    • Tensor's Floating Disc (ritual, VSM)


Gear

Armor

  • Scale Armor
  • Shield

Weapons

Melee Weapons

  • maybe a sickle, but usually just a wand.

Ranged Weapons

Inventory of items

  • thieves' tools
  • tinker's tools
  • other tools?

Consumables