Nord's Character Sheet: Difference between revisions

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|Medicine||WIS||'''0'''||
|Medicine||WIS||'''0'''||
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|Nature||INT||'''0'''||
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|Perception  ||WIS||'''4'''||background, expertise
|Perception  ||WIS||'''4'''||background, expertise

Revision as of 06:35, 17 November 2017

Nord - WIP Level 1 CG Rogue

Attributes

Strength 8 (-1)
Dexterity 16 (+3)
Constitution 15 (+2)
Intelligence 10 (0)
Wisdom 10 (0)
Charisma 16 (+3)

Secondary Attributes

Hit Points 10
Armor Class 15 (light)
Proficiency Bonus +5
Passive Perception 14
Initiative +3
Base Speed 30 Feet
STR Save -1
DEX Save +5 (class)
CON Save +2
INT Save +2 (class)
WIS Save 0
CHA Save +3

Languages

  • Ubrekti (common)
  • Wydmoor background language

Traits

  • I stretch the truth for the sake of a good story
  • OTHER

Ideals

Bonds

Flaws

  • I can't help but pocket loose coins and other trinkets I come across

Class Abilities

  • Sneak attack
  • thieves cant

Race Abilities (half-elf)

  • fey ancestry - advantage on saving throws against charm, magic can't put you to sleep

Skills

Skill Ability Score Bonus
Acrobatics DEX 5 class
Animal Handling WIS 0
Arcana INT 0
Athletics STR 1 background
Deception CHA 5 class
History INT 0
Insight WIS 0
Intimidation CHA 3
Investigation INT 2 class
Medicine WIS 0
Nature INT 0
Perception WIS 4 background, expertise
Performance CHA 3
Persuasion CHA 7 class, expertise
Religion INT 0
Sleight of Hand DEX 5 class
Stealth DEX 5 class
Survival WIS 0

Armor/Clothing

light

Weapons

Melee Weapons

  • rapier

Ranged Weapons

  • probably a bow or at least a dagger

Inventory of items

  • thieves' tools
  • navigator's tools

Consumables