Nord's Character Sheet: Difference between revisions

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[[Nord]] - WIP Level 1 CG Rogue
[[Nord]] - Level 4 Half-Elf Hexblade Warlock 4
 
==Background: ==
*Skill Proficiencies: Perception, Acrobatics
*Languages:
*Equipment:
*Feature:
===Traits===
*
*
===Ideals===
*
===Bonds===
*
===Flaws===
*
 
===Sorcerer Background===
*
===Warlock Background===


==Attributes==
==Attributes==
{|
{{col-begin}}
|Strength || 8 (-1)
{{col-break}}
{|class="wikitable"
!Attribute !! Value !! Bonus !! Save
|-
|Strength || 10 || 0 || 0
|-
|-
|Dexterity || 16 (+3)
|Dexterity || 16 || +3 || +3
|-
|-
|Constitution || 15 (+2)
|Constitution || 16 || +3 || '''+5'''
|-
|-
|Intelligence || 10 (0)
|Intelligence || 8 || -1 || -1
|-
|-
|Wisdom || 10 (0)
|Wisdom || 10 || 0 || '''+2'''
|-
|-
|Charisma || 16 (+3)
|Charisma || 16 || +3 || '''+5'''
|}
|}
 
{{col-break}}
==Secondary Attributes==
===Secondary Attributes===
{|
{|
|Hit Points || 10
|Hit Points || '''35''' (Level 1: 8 + 3 CON, 2-4: 5 + 3 CON)
|-
|-
|Armor Class || 15 (light)
|Armor Class || 15 (20 under shield spell) (Studded Leather + 3 DEX)
|-
|-
|Proficiency Bonus || +5
|Proficiency Bonus || +2
|-
|-
|Passive Perception || 14
|Passive Perception || 13
|-
|-
|Initiative || +3
|Initiative || +3
|-
|-
|Base Speed || 30 Feet  
|Base Speed || 30 Feet  
|-
|STR Save || -1
|-
|DEX Save || +5 (class)
|-
|CON Save || +2
|-
|INT Save || +2 (class)
|-
|WIS Save || 0
|-
|CHA Save || +3
|}
|}
{{col-end}}


==Languages==
==Skills & Abilities==
*Ubrekti (common)
{{col-begin}}
*Wydmoor background language
{{col-break}}
 
{|class="sortable mw-collapsible wikitable"
==Traits==
!|Skill||Ability||Score
*I stretch the truth for the sake of a good story
*OTHER
==Ideals==
*
==Bonds==
*
==Flaws==
*I can't help but pocket loose coins and other trinkets I come across
 
===Class Abilities===
*Sneak attack
*thieves cant
 
===Race Abilities (half-elf)===
*fey ancestry - advantage on saving throws against charm, magic can't put you to sleep
 
==Skills==
{|class="sortable mw-collapsible mw-collapsed wikitable"
!|Skill||Ability||Score||Bonus
|-
|-
|Acrobatics ||DEX||'''5''' ||class
|Acrobatics ||DEX|| '''+5'''
|-
|-
|Animal Handling||WIS||'''0''' ||
|Animal Handling||WIS||0
|-
|-
|Arcana||INT||'''0''' ||
|Arcana||INT||-1
|-
|-
|Athletics||STR||'''1''' ||background
|Athletics||STR||0
|-
|-
|Deception||CHA||'''5''' ||class
|Deception||CHA|| '''+5'''
|-
|-
|History||INT||'''0''' ||
|History||INT||-1
|-
|-
|Insight||WIS||'''0''' ||
|Insight||WIS||0
|-
|-
|Intimidation ||CHA ||'''3'''||
|Intimidation ||CHA ||+3
|-  
|-  
|Investigation||INT||'''2''' ||class
|Investigation||INT|| -1
|-
|-
|Medicine||WIS||'''0'''||
|Medicine||WIS||0
|-  
|-  
|Nature||INT||'''0'''||
|Nature||INT||-1
|-  
|-  
|Perception  ||WIS||'''4'''||background, expertise
|Perception  ||WIS|| '''+2'''
|-  
|-  
|Performance||CHA ||'''3'''||
|Performance||CHA ||+3
|-  
|-  
|Persuasion||CHA ||'''7'''||class, expertise
|Persuasion||CHA || '''+5'''
|-  
|-  
|Religion||INT||'''0'''||
|Religion||INT||-1
|-  
|-  
|Sleight of Hand||DEX||'''5'''||class
|Sleight of Hand||DEX||+3
|-  
|-  
|Stealth ||DEX ||'''5'''||class
|Stealth ||DEX ||'''+5'''
|-
|-
|Survival ||WIS ||'''0'''||
|Survival ||WIS ||'''+2'''
|}
|}


===Armor/Clothing===
{{col-break}}
light
 
==Languages==
*Ubrekti (common)
*(origin)
*half elf bonus
 
==Class and Background Abilities==
*Proficient with light armor, medium armor, and shields
*Proficient with simple and martial weapons
*Hexblade's Curse (single target bonus damage, gain HP on kill)
*Hex Warrior (use CHA instead of DEX for hit and damage)
*Warlock Invocations (3):
**Agonizing Blast - +CHA damage on Eldritch Blasts
**Improved Pact Weapon - You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.
**?
*Pact of the Blade
*Level 4 ASI: Resilient (CON)
===Race Abilities===
*fey ancestry - advantage on saving throws against charm, magic can't put you to sleep
*Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
*Skill Versatility: You gain proficiency in two skills of your choice. (Stealth, Survival)
{{col-end}}
 
==Spellcasting==
*Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5
*Spells Known: 5
*Spell Slots: 2 Level 2 spell slots, refresh on short rest
*Cantrips (3 Known)
**Eldritch Blast (VS)
**
**
*Level 1 Spells
**Shield (Reaction, VS)
**Wrathful Smite (Bonus, Concentration, V)
*Level 2 Spells
 
==Gear==
===Armor===
*Studded Leather
===Weapons===
===Weapons===
====Melee Weapons====
====Melee Weapons====
*rapier
*Glaive
====Ranged Weapons====
*probably a bow or at least a dagger
 
===Inventory of items===
===Inventory of items===
*thieves' tools
*navigator's tools
====Consumables====
====Consumables====
[[Category:PC Character Sheets]]
[[Category:PC Character Sheets]]

Latest revision as of 21:31, 16 February 2019

Nord - Level 4 Half-Elf Hexblade Warlock 4

Background:

  • Skill Proficiencies: Perception, Acrobatics
  • Languages:
  • Equipment:
  • Feature:

Traits

Ideals

Bonds

Flaws

Sorcerer Background

Warlock Background

Attributes

Skills & Abilities

Spellcasting

  • Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5
  • Spells Known: 5
  • Spell Slots: 2 Level 2 spell slots, refresh on short rest
  • Cantrips (3 Known)
    • Eldritch Blast (VS)
  • Level 1 Spells
    • Shield (Reaction, VS)
    • Wrathful Smite (Bonus, Concentration, V)
  • Level 2 Spells

Gear

Armor

  • Studded Leather

Weapons

Melee Weapons

  • Glaive

Inventory of items

Consumables