Nord's Character Sheet: Difference between revisions

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[[Nord]] - Level 1 CG Half-Elf Rogue
[[Nord]] - Level 4 Half-Elf Hexblade Warlock 4
 
==Background: ==
*Skill Proficiencies: Perception, Acrobatics
*Languages:
*Equipment:
*Feature:
===Traits===
*
*
===Ideals===
*
===Bonds===
*
===Flaws===
*
 
===Sorcerer Background===
*
===Warlock Background===


==Attributes==
==Attributes==
{|
{{col-begin}}
|Strength || 8 (-1)
{{col-break}}
{|class="wikitable"
!Attribute !! Value !! Bonus !! Save
|-
|Strength || 10 || 0 || 0
|-
|-
|Dexterity || 16 (+3)
|Dexterity || 16 || +3 || +3
|-
|-
|Constitution || 15 (+2)
|Constitution || 16 || +3 || '''+5'''
|-
|-
|Intelligence || 10 (0)
|Intelligence || 8 || -1 || -1
|-
|-
|Wisdom || 10 (0)
|Wisdom || 10 || 0 || '''+2'''
|-
|-
|Charisma || 16 (+3)
|Charisma || 16 || +3 || '''+5'''
|}
|}
 
{{col-break}}
==Secondary Attributes==
===Secondary Attributes===
{|
{|
|Hit Points || 10
|Hit Points || '''35''' (Level 1: 8 + 3 CON, 2-4: 5 + 3 CON)
|-
|-
|Armor Class || 15 (light)
|Armor Class || 15 (20 under shield spell) (Studded Leather + 3 DEX)
|-
|-
|Proficiency Bonus || +2
|Proficiency Bonus || +2
|-
|-
|Passive Perception || 14
|Passive Perception || 13
|-
|-
|Initiative || +3
|Initiative || +3
|-
|-
|Base Speed || 30 Feet  
|Base Speed || 30 Feet  
|-
|STR Save || -1
|-
|DEX Save || +5 (class)
|-
|CON Save || +2
|-
|INT Save || +2 (class)
|-
|WIS Save || 0
|-
|CHA Save || +3
|}
|}
{{col-end}}


==Languages==
==Skills & Abilities==
*Ubrekti (common)
{{col-begin}}
*Wydmoor background language
{{col-break}}
 
{|class="sortable mw-collapsible wikitable"
==Background==
!|Skill||Ability||Score
*Smuggler/Sailor
==Traits==
*I stretch the truth for the sake of a good story
*When I'm not smuggling, I gamble.
==Ideals==
*Curious: I want to learn as much as I can about the people and places I encounter.
==Bonds==
*I love the city of Wydmoor and my fellow Wydmoorians, despite the recent problems.
==Flaws==
*I can't help but pocket loose coins and other trinkets I come across
 
===Class and Background Abilities===
*Sneak attack (1d6)
*thieves cant
*Ship's Passage: When you need to, you can secure free passage on a ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
*thieves tool proficiency
*Navigator’s tools, vehicles (water) proficiency
 
===Race Abilities (half-elf)===
*fey ancestry - advantage on saving throws against charm, magic can't put you to sleep
 
==Skills==
{|class="sortable mw-collapsible mw-collapsed wikitable"
!|Skill||Ability||Score||Bonus
|-
|-
|Acrobatics ||DEX||'''5''' ||class
|Acrobatics ||DEX|| '''+5'''
|-
|-
|Animal Handling||WIS||'''0''' ||
|Animal Handling||WIS||0
|-
|-
|Arcana||INT||'''0''' ||
|Arcana||INT||-1
|-
|-
|Athletics||STR||'''1''' ||background
|Athletics||STR||0
|-
|-
|Deception||CHA||'''5''' ||class
|Deception||CHA|| '''+5'''
|-
|-
|History||INT||'''0''' ||
|History||INT||-1
|-
|-
|Insight||WIS||'''0''' ||
|Insight||WIS||0
|-
|-
|Intimidation ||CHA ||'''3'''||
|Intimidation ||CHA ||+3
|-  
|-  
|Investigation||INT||'''2''' ||class
|Investigation||INT|| -1
|-
|-
|Medicine||WIS||'''0'''||
|Medicine||WIS||0
|-  
|-  
|Nature||INT||'''0'''||
|Nature||INT||-1
|-  
|-  
|Perception  ||WIS||'''4'''||background, expertise
|Perception  ||WIS|| '''+2'''
|-  
|-  
|Performance||CHA ||'''3'''||
|Performance||CHA ||+3
|-  
|-  
|Persuasion||CHA ||'''7'''||class, expertise
|Persuasion||CHA || '''+5'''
|-  
|-  
|Religion||INT||'''0'''||
|Religion||INT||-1
|-  
|-  
|Sleight of Hand||DEX||'''5'''||class
|Sleight of Hand||DEX||+3
|-  
|-  
|Stealth ||DEX ||'''5'''||class
|Stealth ||DEX ||'''+5'''
|-
|-
|Survival ||WIS ||'''0'''||
|Survival ||WIS ||'''+2'''
|}
|}


===Armor/Clothing===
{{col-break}}
*leather armor
 
==Languages==
*Ubrekti (common)
*(origin)
*half elf bonus
 
==Class and Background Abilities==
*Proficient with light armor, medium armor, and shields
*Proficient with simple and martial weapons
*Hexblade's Curse (single target bonus damage, gain HP on kill)
*Hex Warrior (use CHA instead of DEX for hit and damage)
*Warlock Invocations (3):
**Agonizing Blast - +CHA damage on Eldritch Blasts
**Improved Pact Weapon - You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.
**?
*Pact of the Blade
*Level 4 ASI: Resilient (CON)
===Race Abilities===
*fey ancestry - advantage on saving throws against charm, magic can't put you to sleep
*Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
*Skill Versatility: You gain proficiency in two skills of your choice. (Stealth, Survival)
{{col-end}}
 
==Spellcasting==
*Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5
*Spells Known: 5
*Spell Slots: 2 Level 2 spell slots, refresh on short rest
*Cantrips (3 Known)
**Eldritch Blast (VS)
**
**
*Level 1 Spells
**Shield (Reaction, VS)
**Wrathful Smite (Bonus, Concentration, V)
*Level 2 Spells
 
==Gear==
===Armor===
*Studded Leather
===Weapons===
===Weapons===
====Melee Weapons====
====Melee Weapons====
*rapier
*Glaive
*2 daggers
====Ranged Weapons====
*shortbow with quiver of 20 arrows
 
===Inventory of items===
===Inventory of items===
*secret item
====Consumables====
*thieves' tools
*Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp
*Burglar's Pack:
    **Backpack (2 gp)
    **1000 x ball bearings (1 gp)
    **10 feet of string (0.1 gp)
    **Bell (1 gp)
    **5 x Candles (0.05 gp)
    **Crowbar (2 gp)
    **Hammer (1 gp)
    **10 x Pitons (0.5 gp)
    **Hooded Lantern (5 gp)
    **2 x Oil Flasks (0.2 gp)
    **5 Days Rations (2.5 gp)
    **Tinderbox (0.5 gp)
    **Waterskin (0.2 gp)
    **50 feet of Hempen Rope (1
 
[[Category:PC Character Sheets]]
[[Category:PC Character Sheets]]
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