House Rules Backgrounds: Difference between revisions

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(Created page with "====Backgrounds==== {| class="wikitable sortable" style="width:100%;" border="1" cellspacing="0" cellpadding="5" |- !width="200"|Title !width="100"|Requirements !width="400"|D...")
 
(I seriously doubt taking a background is a beneficial route for xp gain.)
 
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!width="400"|Description
!width="400"|Description
!width="50"|GM Approved?
!width="50"|GM Approved?
!width="50"|Reward
!width="100"|Proposed By
!width="100"|Proposed By
!width="100"|Used by
!width="100"|Used by
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| Know a guy || any human or halfling? ||In any situation (where it makes sense), a PC can declare “I know a guy,” and then quickly sketch that NPC & the relationship. Fewer details are usually better - that leaves room for the DM & PCs to play. Upon declaration, the NPC exists. Then, when the PCs try to interact w the NPC, the player who created that NPC makes a Charisma roll to see how the NPC reacts. Depending upon the situation, the DM may decide advantage/disadvantage applies. || no || do we want achievement-like xp rewards? || [[User:Bartley | bartley]] || [[example character sheet]]
| Know a guy || any human or halfling? ||In any situation (where it makes sense), a PC can declare “I know a guy,” and then quickly sketch that NPC & the relationship. Fewer details are usually better - that leaves room for the DM & PCs to play. Upon declaration, the NPC exists. Then, when the PCs try to interact w the NPC, the player who created that NPC makes a Charisma roll to see how the NPC reacts. Depending upon the situation, the DM may decide advantage/disadvantage applies. || no || [[User:Bartley | bartley]] || [[example character sheet]]
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Latest revision as of 15:33, 1 January 2019

Backgrounds

Title Requirements Description GM Approved? Proposed By Used by
Know a guy any human or halfling? In any situation (where it makes sense), a PC can declare “I know a guy,” and then quickly sketch that NPC & the relationship. Fewer details are usually better - that leaves room for the DM & PCs to play. Upon declaration, the NPC exists. Then, when the PCs try to interact w the NPC, the player who created that NPC makes a Charisma roll to see how the NPC reacts. Depending upon the situation, the DM may decide advantage/disadvantage applies. no bartley example character sheet