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{{citybox|Handlestadt|Southern_Fresia_and_Handlestadt_Frontier.png‎|The Squatter Kingdom|'''Small City''': 12,000+|Humans and Gnomes in as the shared majority, followed by a boat halflings, and then dwarven trading enclaves|Kleptocracy|markets, minor magic items and magic scrolls under level 3 available}}


'''The Squatter Kingdom.'''  
Handlestadt, also known as '''The City of Golden Knives''' and '''Anarchytown,''' is an emerald poised between the hammer and anvil, where the eastern and western Golden Highways meet. To the north, the Servitor kingdoms and monster states. To the south, the barbarians and beasts of the Great [[Ulan]]. From [[Hakan]] to the east and [[Southport]] and [[Achenveltd]] to the west, however, flow rivers of silver from a dozen nations which pool here for those strong and brave enough to drink.


'''The City of Golden Knives.'''
In olden times, this area was known as "The Pinch," although nobody is really sure why. In the late 1430s or early 1440s, the entire region was destroyed by some unknown event. A new settlement was build near a large [[Crater Lake]] that formed after the event. It is under the dominion of no nation or king and is ruled by an oligarchic merchant council seen over by the Grand Doge, a position that shifts monthly between among the patricians of the council.


'''Anarchytown.'''
==Government==
*Kleptocracy
**Doge, a monthly position passes between the counselors. 
**3 Gnome Counselors, 3 Human Counselors, 2 Dwarven Counselor (doge's vote is a tiebreaker.)
***Dwarves are overrepresented as executive: no race can serve a consecutive term, so dwarves traditionally act as transition rulers.
**Halflings have elected not to participate in order to invoke the [[Concord of the Highways]], subjecting them to internal law but double taxation.  


Handlestadt, an emerald poised between the hammer and anvil, where the eastern and western Golden Highways meet. To the north, the Servitor kingdoms and monster states. To the south, the barbarians and beasts of the Great Ulan. From the east and west, however, flow rivers of silver from a dozen nations which pool here for those strong and brave enough to drink.
==Commerce==
*Tremendously lucrative. The main nexus of both E/W and N/S trade across the mainland.  
*Boat Halfling, and their Road Halfling Cousins, control the N/S routes, while Gnomes control the Eastern routes and Humans the Western.
*[[Gildenhome]] has established an Embassy here to support the efforts of [[Dreadlord Hurtz]] in [[Mythril Springs]]


In olden times, this area was known as "The Pinch," although nobody is really sure why. In the late 1430s or early 1440s, the entire region was destroyed by some unknown event. A new settlement was build on the shores of a large [[Crater Lake]] that formed after the event. It is under the dominion of no nation or king and is ruled by an oligarchic merchant council seen over by the Grand Doge, a position that shifts monthly between among the patricians of the council.
==Organizations==
*[[Halfling Hand]]
*[[Toppled Crown Company]]
**[[Lazaro Labrador]]
*Constabulary
**[[Solveig Irmer]]
*[[.beastiary.]]
**[[Gustavo Cienfuegos]]
*[[Iron Fences Supply Company]]
**[[Zahra Amal]]
**[[Thanh Van Luong]]
**[[Quynh Thi Luong]]


*Size
[[Category:Cities]]
**City: 25,000+
 
*Government
**Kleptocracy
***Doge, a monthly position passes between the counselors. 
***3 Gnome Counselors, 3 Human Counselors, 2 Dwarven Counselor (doge's vote is a tiebreaker.)
****Dwarves are overrepresented: no race can serve a consecutive term, so dwarves traditionally act as transition rulers.
***Halflings have elected not to participate in order to invoke the [[Concord of the Highways]], subjecting them to internal law but double taxation.
 
*Commerce
**Tremendously lucrative. The main nexus of both E/W and N/S trade across the mainland.
**Boat Halfling, and their Road Halfling Cousins, control the N/S routes, while Gnomes control the Eastern routes and Humans the Western.
**Dwarven enclave is mostly there to buy high value exotics that will fetch a premium back in Gildenhome.
 
*Races
**Humans and Gnomes in as the shared majority, followed by a boat halflings, and then dwarven trading enclaves.
 
*Organizations
**[[Halfling Hand]]
**[[Toppled Crown Company]]
***[[Lazaro Labrador]]
**Constabulary
***[[Solveig Irmer]]
**[[.beastiary.]]
***[[Gustavo Cienfuegos]]
**[[Iron Fences Supply Company]]
***[[Zhara Amal]]
***[[Thanh Van Luong]]

Latest revision as of 04:17, 23 April 2023

This article is a stub. Please help us out by contributing more to this article.

Handlestadt
Southern Fresia and Handlestadt Frontier.png
Country/Region The Squatter Kingdom
Size Small City: 12,000+
Demographics Humans and Gnomes in as the shared majority, followed by a boat halflings, and then dwarven trading enclaves
Government Kleptocracy
Economy markets, minor magic items and magic scrolls under level 3 available

Handlestadt, also known as The City of Golden Knives and Anarchytown, is an emerald poised between the hammer and anvil, where the eastern and western Golden Highways meet. To the north, the Servitor kingdoms and monster states. To the south, the barbarians and beasts of the Great Ulan. From Hakan to the east and Southport and Achenveltd to the west, however, flow rivers of silver from a dozen nations which pool here for those strong and brave enough to drink.

In olden times, this area was known as "The Pinch," although nobody is really sure why. In the late 1430s or early 1440s, the entire region was destroyed by some unknown event. A new settlement was build near a large Crater Lake that formed after the event. It is under the dominion of no nation or king and is ruled by an oligarchic merchant council seen over by the Grand Doge, a position that shifts monthly between among the patricians of the council.

Government

  • Kleptocracy
    • Doge, a monthly position passes between the counselors.
    • 3 Gnome Counselors, 3 Human Counselors, 2 Dwarven Counselor (doge's vote is a tiebreaker.)
      • Dwarves are overrepresented as executive: no race can serve a consecutive term, so dwarves traditionally act as transition rulers.
    • Halflings have elected not to participate in order to invoke the Concord of the Highways, subjecting them to internal law but double taxation.

Commerce

  • Tremendously lucrative. The main nexus of both E/W and N/S trade across the mainland.
  • Boat Halfling, and their Road Halfling Cousins, control the N/S routes, while Gnomes control the Eastern routes and Humans the Western.
  • Gildenhome has established an Embassy here to support the efforts of Dreadlord Hurtz in Mythril Springs

Organizations