Halfling Breed Dog: Difference between revisions

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(→‎Secondary Attributes: - zeros and fives, zeros and fives.)
(→‎Skills & Abilities: - Give you a little something something for that price increase.)
 
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*'''Keen Hearing and Smell''': The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.  
*'''Keen Hearing and Smell''': The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.  
*'''Bite''': Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
*'''Bite''': Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
*Halflings have advantage on charisma or animal handling checks made to control Halfling Breeds.

Latest revision as of 05:02, 25 March 2018

A strong and extra-hardy breed of mastiff that is favored by Road Halflings. They are rarely sold to outsiders. As per normal mastiff, except ~130% of cost, +1 STR, +1 HP.

Attributes

Skills & Abilities

  • Perception: +3
  • Keen Hearing and Smell: The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
  • Halflings have advantage on charisma or animal handling checks made to control Halfling Breeds.