Demi-Pantheon

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The mortal champions of the of the Eight Makers who were raised to Demi-Godhood after the Battle of Sacrifice. They resided on the mortal plane for many years after their raised status, and their intrigues and affairs lead to the rise of the earliest cities and kingdoms. In the wake of a pair of usurping assassinations, and cognizant somewhat of the damage their powers were doing on the mortal plane, they agreed (more-or-less) as a group to retreat to the Outsider planes. Either the Veil was already in place, or they constructed it after their exodus, but in either case the journey was one way and they could only only communicate with the world through their child oracles, whose cryptic divinitory pronouncements and visions guided the actions of local and regional priesthoods.

The were the receptacles of all or almost all divine magic until the the end of the Prophet's War, when the ascension of Alexandria to the Omnity lead to their annihilation.

Although the Demi-Pantheon had mortal roots, their long time as shapeshifting superpowers made them quickly abandon notions of species, race, and gender. Excepting for Servitors, stores speak of them appearing in almost any and every form during their time on the mortal plane. Almost every noble and royal family in the Mainland claims descent from some member of the Demi-Pantheon or other, and a large number of those claimants are no doubt correct.

A great number of the Warlock Cults that have risen in the wake of the Scism and the Crisis of the 15th Century focus around one of these extinct demigods. The power of these cults cannot be denied, although the ultimate source of that power is a source of vigorous debate over a century on.

As many of these powers had different names across different cultures, there is some overall debate about which demigods occupied which domains. After the Demi-Pantheon's exodus, the faiths became highly regional and lost any unified system of theology or religious texts or rituals, if they ever actually existed. Generally speaking, debating scholars of the early Alexandrian era eventually sorted their vanquished rivals into the following figures:


List of the Demi-Pantheon

× Name Spheres of Influence Available Domains Mortal Aspect Alignment
Brax War and Conflict Strength, Knowledge, Destruction, Planning, War Dwarf LN
Tembre Artisans and Crafts Craft, Metal, Trade Human N
Tallia Wine and Theatre Illusion, Knowledge, Luck, Trickery Elf NG
Talos Justice and Retribution Law, Retribution, Strength, Protection Human N
Morgion Death Death, Renewal, Time Gnome N
Tempesta Storms, Lightning, and the Sea Water, Ocean, Air, Storm, Travel, Chaos Lizardfolk CN
Nintar Darkness, Trickery, and Merchants Darkness, Trickery, Craft, Illusion, Trade, Luck Halfling CN
Alluria Nature Animal, Earth, Air, Water, Plant [Also: Druid Class] Elf N
Elbeth Birth and Marriage Healing, Renewal, Family, Protection Halfling NG
Tilatil Scholarship and Learning Knowledge, Planning, Healing, Magic, Spell Gnome LN
Natalia Peace and Diplomacy Good, Law, Protection, Healing, Nobility, Charm Half-Elf LG
Markos Invention and Innovation Knowledge, Trade, Craft, Metal Human LN
Agliar Law and Order Law, Nobility, Planning, Protection Dwarf LN
Natashial Athletics and Competition Strength, Luck, Time, Travel Elf NG
Catar Forests and Wild Places Plant, Renewal, Water, Strength, Healing Half-Orc N
Palaril Agriculture Renewal, Plant, Water, Planning Halfling NG
Atharia Wisdom Fate, Planning, Nobility, Knowledge Elf NG
Hepalia Medicine and Healing Healing, Renewal, Plant, Good Human CG
Hrax Blacksmiths and Metalworking Craft, Metal, Trade, Fire Dwarf LN
Lunati Poetry and Romance Moon, Fate, Good, Darkness, Time Half-Elf CG
Talar Chastity and Virtue Good, Nobility, Protection, Magic, Spell Human LG
Sari Hope, Innocence, and Children Protection, Good, Family, Renewal Halfling CG
Reth Hunting and Dancing Plant, Animal, Air, Earth, Fire Elf CG
Sarai Love and Pleasure Family, Renewal, Charm, Healing Elf CN
Thraq Ice and Mountains Water, Cavern, Illusion, Strength Dwarf LN
Moyria Rivers, Streams, and Lakes Water, Travel, Healing, Chaos Half-Elf CN
Lyssia Music, Bards, and Wanderers Trickery, Illusion, Spell, Magic, Knowledge, Fate Human N
Alandradar Travel and Nomads Travel, Trickery, Trade, Chaos, Luck Gnome N
Hroth Leadership and Guardianship Protection, Charm, Good, Law Human LG
Snibrnuth The Earth, Minerals, and Caverns Earth, Craft, Trade, Metal, Cavern Gnome NG
Fayae Fate and Divination Fate, Knowledge, Magic, Spell, Time Lizardfolk N
The Night Serpent Sleep and Night Darkness, Charm, Renewal, Moon Dark (?) Naga NE (?)