Cinder Badgerdrop's Character Sheet: Difference between revisions

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===Armor/Clothing===
===Armor/Clothing===
*scale armor
*Shield
*Scale or chain shirt
===Weapons===
===Weapons===
====Melee Weapons====
====Melee Weapons====
Line 120: Line 121:
*shortbow
*shortbow
===Inventory of items===
===Inventory of items===
A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 g.
*Will probably take the money (5d4 x 10 gp) instead of the free stuff to buy a riding dog and different weapons
 
*background free stuff (A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 g.)





Revision as of 06:45, 17 November 2017

Cinder Badgerdrop - Level 1 Ranger, chaotic good, 50 years old

Attributes

Strength 14 (+2)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 9 (-1)
Wisdom 16 (+3)
Charisma 8 (-1)

Secondary Attributes

Hit Points 12
Armor Class 18 (scale and shield)
Proficiency Bonus 2
Passive Perception 15
Initiative +2
Base Speed 25 Feet
STR Save +4 (class)
DEX Save +4 (class)
CON Save +2
INT Save -1
WIS Save +3
CHA Save -1

Languages

  • Ubrekti (common)
  • Hakani
  • Goblin (background)
  • Gnoll (favored enemy class feature)

Background

Outlander

Traits

  • I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
  • I feel far more comfortable around animals than people.

Ideals

  • Nature. The natural world is more important than all the constructs of civilization.

Bonds

  • I will bring terrible wrath down on the evildoers who destroyed my homeland.

Flaws

  • I am slow to trust members of other races, tribes, and societies.

Class and Background Abilities

  • Favored enemy (goblins, gnolls)
  • natural explorer: favored terrain (TBD probably grassland or forest)
  • Tool Proficiency: musical instrument(horn)
  • wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Race Abilities

  • mask of the wild: You can try to hide when lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.

Skills

Skill Ability Score Bonus
Acrobatics DEX 2
Animal Handling WIS 5 class
Arcana INT -1
Athletics STR 4 background
Deception CHA -1
History INT -1
Insight WIS 3
Intimidation CHA -1
Investigation INT -1
Medicine WIS 3
Nature INT -1
Perception WIS 5 class
Performance CHA -1
Persuasion CHA -1
Religion INT -1
Sleight of Hand DEX 2
Stealth DEX 2
Survival WIS 5 background

Armor/Clothing

  • Shield
  • Scale or chain shirt

Weapons

Melee Weapons

  • longsword
  • lance

Ranged Weapons

  • shortbow

Inventory of items

  • Will probably take the money (5d4 x 10 gp) instead of the free stuff to buy a riding dog and different weapons
  • background free stuff (A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 g.)


Consumables