Cinder Badgerdrop's Character Sheet: Difference between revisions

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{{Cinder Badgerdrop}} - Level 2 (Ranger 1 / Fighter 1) chaotic good, 50 years old
{{Cinder Badgerdrop}} - Level 3 (Ranger 2 / Fighter 1)  
 
Wild gnome, chaotic good, 50 years old


==Attributes==
==Attributes==
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==Secondary Attributes==
==Secondary Attributes==
{|
{|
|Hit Points || '''20''' (Level 1: 10 + 2 CON; Level 2: 6 + 2 CON)
|Hit Points || '''28''' (Level 1: 10 + 2 CON; Level 2,3: 6 + 2 CON)
|-
|-
|Armor Class || 18 (scale and shield)
|Armor Class || 18 (scale and shield)
|-
|-
|Proficiency Bonus || 2
|Proficiency Bonus || +2
|-
|-
|Passive Perception || 15
|Passive Perception || 15
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*Tool Proficiency: musical instrument(horn)
*Tool Proficiency: musical instrument(horn)
*Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.  
*Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.  
*Fighting Style: Protection - When a creature you can see attacks a target other than you that is within 5 feet of you (like your dog that keeps getting knocked out), you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.  
*Fighting Style: Protection - When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.  
*Second Wind: 1d10+FighterLevel self-heal once per short rest
*Second Wind: 1d10+FighterLevel self-heal once per short rest
*Fighting Style: Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage with that weapon


===Race Abilities===
===Race Abilities===
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|Survival ||WIS ||'''5'''||background
|Survival ||WIS ||'''5'''||background
|}
|}
===Spellcasting===
*Ability: Wisdom, Spell Save DC: 13, Spell Attack Bonus: +5
*Spell Slots: '''1st''' - 2 per long rest
*Level 1 (2 Known):
**Zephyr Strike (Bonus action, Concentration)
**Hunter's Mark (Bonus action, Concentration)


===Armor/Clothing===
===Armor/Clothing===
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*lance
*lance
====Ranged Weapons====
====Ranged Weapons====
*shortbow (19 arrows)
*shortbow (60 arrows)
===Inventory of items===
===Inventory of items===
*riding mastiff, saddle
*riding saddle
 
 
====Consumables====
====Consumables====
*2 x Potion of healing


[[Category:PC Character Sheets]]
[[Category:PC Character Sheets]]
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