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[[File:bh33_mapsofar.jpg|480px]] | [[File:bh33_mapsofar.jpg|480px]] | ||
* They burst in, and unsurprisingly, [[Breyonna|Bryonna]] is right where the party left her. | * They burst in, and unsurprisingly, [[Breyonna|Bryonna]] is right where the party left her. | ||
{{LogQuote| | |||
Bryonna: Well, don't you folks know how to make an entrance! Come in, and shut the dang door, givin me a chill right down to my bones. | Bryonna: Well, don't you folks know how to make an entrance! Come in, and shut the dang door, givin me a chill right down to my bones. | ||
Bryonna: Y'all look like you could use some root tea, warm ya up. Come on in, get out of that storm! | Bryonna: Y'all look like you could use some root tea, warm ya up. Come on in, get out of that storm! | ||
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Bryonna: He kept talking about "escape" which sounds to be like a man chasin' death, but perhaps he's right and the world obeys metaphors not laws. | Bryonna: He kept talking about "escape" which sounds to be like a man chasin' death, but perhaps he's right and the world obeys metaphors not laws. | ||
Bryonna: Oh, that might also be one. That sure seems weird and resonant. | Bryonna: Oh, that might also be one. That sure seems weird and resonant. | ||
}} | |||
* The party spends some time gathering items that fit the description, and they come up with a likely list | * The party spends some time gathering items that fit the description, and they come up with a likely list | ||
** CARNIVAL TICKET, UNTORN | ** CARNIVAL TICKET, UNTORN | ||
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* They vote to attempt to realmwalk with the mirror, after a rest. | * They vote to attempt to realmwalk with the mirror, after a rest. | ||
{{LogQuote| | |||
Bryonna: that's wild! I've never seen a blizzard like this. It defies all logic. | Bryonna: that's wild! I've never seen a blizzard like this. It defies all logic. | ||
Whip: We think it might have something to do with the fighting witches | Whip: We think it might have something to do with the fighting witches | ||
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Whip: Here, spice this place up a bit | Whip: Here, spice this place up a bit | ||
Whip slams a pair of carved, bone dice on the table | Whip slams a pair of carved, bone dice on the table | ||
}} | |||
* They travel about half a day toward the edge of the realm. The icy rain chills everyone to the bone. | * They travel about half a day toward the edge of the realm. The icy rain chills everyone to the bone. | ||
* Reaching the edge, they contemplate only for a moment before stepping off into the mist. | * Reaching the edge, they contemplate only for a moment before stepping off into the mist. | ||
* The fog changes quickly -- too quickly -- shifting immediately into a humid, warm soup. As it clears, they are already sweating from the scorching heat of summer. | * The fog changes quickly -- too quickly -- shifting immediately into a humid, warm soup. As it clears, they are already sweating from the scorching heat of summer. | ||
{{LogQuote| | |||
When you finally emerge from the fog, you stand in a land that is clearly not Tepest, but does not look like home, either. | When you finally emerge from the fog, you stand in a land that is clearly not Tepest, but does not look like home, either. | ||
a realm of harsh, unforgiving wastelands, stretches out before you. Here the earth is scarred and deformed; it heaves and undulates unnaturally as if frozen in time at the moment of some cataclysmic upheaval. Pockets of twisted mana-infused rock jut forth from the landscape like jagged teeth, their surfaces shimmering with faint eldritch energy that disturbs the air around them. | a realm of harsh, unforgiving wastelands, stretches out before you. Here the earth is scarred and deformed; it heaves and undulates unnaturally as if frozen in time at the moment of some cataclysmic upheaval. Pockets of twisted mana-infused rock jut forth from the landscape like jagged teeth, their surfaces shimmering with faint eldritch energy that disturbs the air around them. | ||
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Whip: At least it's not cold as fuck anymore | Whip: At least it's not cold as fuck anymore | ||
GM: You stand upon the edge of the Mists. Ahead of you is a blasted wasteland. | GM: You stand upon the edge of the Mists. Ahead of you is a blasted wasteland. | ||
}} | |||
* The party doesn't like the look of what's ahead of them, and rolls the dice a second time, choosing the jar of goo. | * The party doesn't like the look of what's ahead of them, and rolls the dice a second time, choosing the jar of goo. | ||
* This time, the air becomes tinted with the smell of ammonia. | * This time, the air becomes tinted with the smell of ammonia. | ||
{{LogQuote| | |||
Awakening with a start, you find yourselves lying within the fractured husk of a fluid-filled tube, the viscous substance slowly seeping out into the cold metallic floor. Around you stretch the twisted and chaotic confines of a strange, underground complex — an unfathomable hive of alien machinery and pulsating, bioluminescent conduits and tunnels of volcanic rock. The air is thick with an electric hum and the faint scent of ozone, overlaid with a more organic tang that sets your teeth on edge. The darkened corridors teem with grotesque life; shadowy figures scuttle in your periphery, their forms too aberrant for your minds to fully comprehend. But one thing is clear: this place is ruled by creatures never meant for mortal ken. Their eerie presence permeates every corner, their psychic residue imbuing each chamber with a palpable sense of dread. As you navigate this labyrinthine nightmare, you can't shake off the feeling that reality here is as transient as a dream — or perhaps even more disturbingly, that this might indeed be dream from which there's no waking up. | Awakening with a start, you find yourselves lying within the fractured husk of a fluid-filled tube, the viscous substance slowly seeping out into the cold metallic floor. Around you stretch the twisted and chaotic confines of a strange, underground complex — an unfathomable hive of alien machinery and pulsating, bioluminescent conduits and tunnels of volcanic rock. The air is thick with an electric hum and the faint scent of ozone, overlaid with a more organic tang that sets your teeth on edge. The darkened corridors teem with grotesque life; shadowy figures scuttle in your periphery, their forms too aberrant for your minds to fully comprehend. But one thing is clear: this place is ruled by creatures never meant for mortal ken. Their eerie presence permeates every corner, their psychic residue imbuing each chamber with a palpable sense of dread. As you navigate this labyrinthine nightmare, you can't shake off the feeling that reality here is as transient as a dream — or perhaps even more disturbingly, that this might indeed be dream from which there's no waking up. | ||
Joana: Doesn't seem better. | Joana: Doesn't seem better. | ||
}} | |||
[[File:bh34_CRYSTAL_CHAMBER.JPG]] | [[File:bh34_CRYSTAL_CHAMBER.JPG]] | ||
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