Bounty Hunters - Session 18: Difference between revisions

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* They set sail, on the Silver Star!
* They set sail, on the Silver Star!
[[File:bh18_valleyofdust.jpg|600px]]
[[File:bh18_valleyofdust.jpg|600px]]
==The Meteor Shower==
 
==Shipwise==
* Sailing happens. The group mostly tries to stay out of the way.
* Sailing happens. The group mostly tries to stay out of the way.
* Toward evening a few days in, the sky is lit with a fantastic meteor shower.
* On the evening of the second day, the sky is lit with a fantastic meteor shower. Madrin confirms that there is no periodic shower expected around this time, so its status on the spectrum between "interesting phenomenon" and "portent of sinister events" is undetermined.
* After the display, the captain shouts an alarm. It's an attack!
** The party discusses the spectacle over the next couple of days, but comes to no conclusion.
* On day five, the captain shouts an alarm! It's an attack!
** Six merrow are approaching from the depths.
** Six merrow are approaching from the depths.
** They open with a salvo of harpoons, mostly aimed at the crew. Three of them are harpooned (one mortally), but the two who aren't immediately knocked low hold fast with surprising discipline.
** They open with a salvo of harpoons, aimed whichever targets are nearest, who happen to be mostly crew. Three crew are harpooned (one mortally), but the two who aren't immediately knocked low hold fast with surprising discipline.
** Whip gets in the way and starts stabbin'. Elian sets off a moon beam, then jumps into the water and turns into a hunter shark to harass the merrow on their own turf. Madrin blesses up and pew-pews the targets she can see. Joana whips out some trusty ''chaos bolts''.
** Whip gets in the way and starts stabbin'. Elian sets off a moon beam, then jumps into the water and turns into a hunter shark to harass the merrow on their own turf. Madrin blesses up and pew-pews the targets she can see. Joana whips out some trusty ''chaos bolts''.
** The captain gets whipped pretty hard on the opening salvo, but gives as good as he got and inspires Bern to ''wreck'' one merrow straight back into the ocean. The tide turns pretty quickly from there, and only one merrow escapes the bloodbath.
** The captain gets whipped pretty hard on the opening salvo, but gives as good as he got and inspires Bern to ''wreck'' one merrow straight back into the ocean. The tide turns pretty quickly from there, and only one merrow escapes the bloodbath.
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** Sahuagin were always a problem, but lately have been pretty stirred up, and he figures the merrow might be why. He'd never seen one himself, but heard stories from his grandfather about their terror.
** Sahuagin were always a problem, but lately have been pretty stirred up, and he figures the merrow might be why. He'd never seen one himself, but heard stories from his grandfather about their terror.
[[File:bh18_merrow.jpg|480px]]
[[File:bh18_merrow.jpg|480px]]
==Onatach==
==Onatach==
[[File:bh18_onatach.jpg|600px]]
[[File:bh18_onatach.jpg|600px]]
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* Some brief scouting turns up tidbits:
* Some brief scouting turns up tidbits:
** The place is a mess. As inland became more and more swallowed up by the Plains of Dust, its trade dried up, and now it survives almost entirely off fishing export, and serving as an intermediate waystation between Estrabule and Nia-Agliare.
** The place is a mess. As inland became more and more swallowed up by the Plains of Dust, its trade dried up, and now it survives almost entirely off fishing export, and serving as an intermediate waystation between Estrabule and Nia-Agliare.
** Maybe thirty years ago, this place was the base of a particularly cruel and powerful Pirate Prince who was eventually overturned in a coup that returned home rule but not order.
** Any reading or magic of value has been scooped up by Neo-Alexandrian representatives, probably sold at a bargain by people desperate for coin.
** Any reading or magic of value has been scooped up by Neo-Alexandrian representatives, probably sold at a bargain by people desperate for coin.
** Those Neo-Alexandrians have a fair presence here, and in addition to the outreach the party saw in Estrabule, they also have a paladin peacekeeping force. Whip stakes them out while the rest provision for overland travel:
** Those Neo-Alexandrians have a fair presence here, and in addition to the outreach the party saw in Estrabule, they also have a paladin peacekeeping force. Whip stakes them out while the rest provision for overland travel:
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==Edge of the Desert==
==Edge of the Desert==


* It takes a day to reach the desert proper. In their path, they come across what was clearly once a prosperous estate, abandoned decades ago. Given the timing, it is convenient shelter, so they take a look.
* It takes a day to reach the desert proper. In their path, they come across what was clearly once the workhouse for prosperous olive orchard, abandoned decades ago. Given the timing, it is convenient shelter, so they take a look.
** They explore it carefully. Meandering through its courtyard are the tracks of some humanoid.
** They explore it carefully. Meandering through its courtyard are the tracks of some humanoid. Olive presses and ruined pottery are found in empty rooms.
** It turns out to be a dust mummy, who leaps out to suck the life out of Whip!
** The footprints turn out to be from dust mummy, who leaps out to suck the life out of Whip!
** Madrin blesses up. A bolt from Bern has almost no effect, signaling Whip to bring out his red iron dagger. He slices, he dices, he makes chili and fries!
** Madrin blesses up. A bolt from Bern has almost no effect, signaling Whip to bring out his red iron dagger. He slices, he dices, he makes chili and fries!
** Elian Kool-Aid-Mans straight through an intervening wall, doing no damage but removing some mummy for the cover. This distracts the mummy just enough for Joana to take position behind and set it ablaze. Its parched raiment immediately catches, and it bursts in a cloud of noxious fumes that catch Whip and Elian before they can move, doing some damage.
** Elian Kool-Aid-Mans straight through an intervening wall, doing no damage but removing some mummy for the cover. This distracts the mummy just enough for Joana to take position behind and set it ablaze. Its parched raiment immediately catches, and it bursts in a cloud of noxious fumes that catch Whip and Elian before they can move, doing some damage.
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