Belgang the Gorgeous: Difference between revisions

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(Created page with "{{noncanon}} Belgang got their title when a passing ruffian mentioned, aloud, "Belgang doesn't just eat, Belgang gorges!". It's a misunderstanding that probably will never be...")
 
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* '''Rock.''' Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 6) bludgeoning damage.
* '''Rock.''' Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 6) bludgeoning damage.
* '''Massive Blow (Recharge 5-6)''' Belgang puts all their considerable bulk into a single swing. Treat this as an attack with a greatclub, but doing 6d8 + 6 bludgeoning damage. On a successful hit, the creature flies up to 30' away from Belgang. If this distance is interrupted by an obstacle, it does an additional 1d8 bludgeoning damage. The creature must succeed on a DC 16 Dexterity save or be knocked prone after landing. If this ability has been used
* '''Massive Blow (Recharge 5-6)''' Belgang puts all their considerable bulk into a single swing. Treat this as an attack with a greatclub, but doing 6d8 + 6 bludgeoning damage. On a successful hit, the creature flies up to 30' away from Belgang. If this distance is interrupted by an obstacle, it does an additional 1d8 bludgeoning damage. The creature must succeed on a DC 16 Dexterity save or be knocked prone after landing. If this ability has been used
* '''Juggernaut charge''' If there is a straight line between Belgang and an area Belgang can occupy, Belgang may use an action to move up to 50 feet to move to that area and make either a single greatclub attack from it, or a Massive Blow, either of which does an extra 2d8 damage on a hit. At the GM's discretion, obstacles in the path may be moved away, or destroyed (including plaster or wooden walls, small boulders, and the like, but not a wall as sturdy as or sturdier than stone). Once this ability has been used, Belgang must spend a turn spending no movement before using they can charge again.
* '''Juggernaut charge''' If there is a straight line between Belgang and an area Belgang can occupy, Belgang may use an action to move up to 50 feet to move to that area and make either a single greatclub attack from it, or a Massive Blow, either of which does an extra 2d8 damage on a hit (this extra damage does not increase the distance Massive Blow can displace an enemy). At the GM's discretion, obstacles in the path may be moved away, or destroyed (including plaster or wooden walls, small boulders, and the like, but not a wall as sturdy as or sturdier than stone). Once this ability has been used, Belgang must spend a turn spending no movement before using they can charge again.


==Variant recharge rules==
==Variant recharge rules==
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