Banner Rindherder's Character Sheet: Difference between revisions

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TCE upgrades
m (TCE upgrades)
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*Deflect Missiles: You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + 6 (DEX + Monk Level). If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack (range 20/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
*Deflect Missiles: You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + 6 (DEX + Monk Level). If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack (range 20/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
*Unarmored Movement: +10' Movement speed when unarmored and not wielding a shield
*Unarmored Movement: +10' Movement speed when unarmored and not wielding a shield
*Dedicated Weapon: Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and then count that weapon as a monk weapon until you use this feature again. (The weapon must be a simple or martial weapon, you must be proficient with it, and it must lack the heavy and special properties.)
*Ki-Fueled Attack: If you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn.
===Race Abilities===
===Race Abilities===
*Halfling Luck
*Halfling Luck
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===Weapons===
===Weapons===
====Melee Weapons====
====Melee Weapons====
*Pact Weapon (a long but narrow wuxia-style sword): (reflavored spear, 1d6 one-handed, 1d8 versatile, piercing, probably ignoring the thrown property, CHA or DEX to hit and damage)  
*Trained Monk/Pact Weapon: Longsword (usually wielded in a 2-handed overhead chopping style. CHA or DEX to hit and damage)  
*Fists, kicks, headbutts etc: (1d4 bludgeoning, DEX to hit and damage)
*Fists, kicks, headbutts etc: (1d4 bludgeoning, DEX to hit and damage)
*Silver Dagger
*Silver Dagger
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*Signal Whistle(5cp)
*Signal Whistle(5cp)
====Consumables====
====Consumables====
on group sheet
[[Bobwhite]] keeps the books.


[[Category:Mattiverse Next]]
[[Category:Mattiverse Next]]
[[Category:PC Character Sheets]]
[[Category:PC Character Sheets]]
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