Banner Rindherder's Character Sheet: Difference between revisions

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[[File:BannerRindherder.png |150px]]
[[File:BannerRindherder.png |150px]]


[[Banner Rindherder]] - Level 3 (Shadow Sorcerer 1/Hexblade Warlock 2), Chaotic Good
[[Banner Rindherder]] - Level 6 (Shadow Sorcerer 1/Hexblade Warlock 2/Shadow Monk 3), Chaotic Good


==Background: Haunted One ==
==Background: Haunted One ==
Line 40: Line 40:
|Dexterity || 16 || +3 || +3
|Dexterity || 16 || +3 || +3
|-
|-
|Constitution || 14 || +2 || '''+4'''
|Constitution || 14 || +2 || '''+5'''
|-
|-
|Intelligence || 8 || -1 || -1
|Intelligence || 7 || -2 || -2
|-
|-
|Wisdom || 12 || +1 || +1
|Wisdom || 13 || +1 || +1
|-
|-
|Charisma || 16 || +3 || '''+5'''
|Charisma || 16 || +3 || '''+6'''
|}
|}
{{col-break}}
{{col-break}}
===Secondary Attributes===
===Secondary Attributes===
{|
{|
|Hit Points || '''22''' (Level 1: 6 + 2 CON; 2&3: 5 + 2 CON)
|Hit Points || '''43''' (Level 1: 6 + 2 CON; 2-6: 5 + 2 CON)
|-
|-
|Armor Class || 15 (20 under shield spell) (Studded Leather + 3 DEX)
|Armor Class || 16 (Mage Armor + 3 DEX)(21 under shield spell, 14 unarmored)
|-
|-
|Proficiency Bonus || +2
|Proficiency Bonus || +3
|-
|-
|Passive Perception || 13
|Passive Perception || 14
|-
|-
|Initiative || +3
|Initiative || +3
|-
|-
|Base Speed || 25 Feet  
|Base Speed || 35 Feet  
|}
|}
{{col-end}}
{{col-end}}
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|Animal Handling||WIS||+1
|Animal Handling||WIS||+1
|-
|-
|Arcana||INT||-1
|Arcana||INT||-2
|-
|-
|Athletics||STR||-1
|Athletics||STR||-1
|-
|-
|Deception||CHA|| '''+5'''
|Boatwright/River Halfling Boat Skills||UNTYPED||'''+3'''
|-
|-
|History||INT||-1
|Deception||CHA|| '''+6'''
|-
|History||INT||-2
|-
|-
|Insight||WIS||+1
|Insight||WIS||+1
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|Intimidation ||CHA ||+3
|Intimidation ||CHA ||+3
|-  
|-  
|Investigation||INT|| -1
|Investigation||INT|| -2
|-
|-
|Medicine||WIS||+1
|Medicine||WIS||+1
|-  
|-  
|Nature||INT||-1
|Nature||INT||-2
|-  
|-  
|Perception  ||WIS|| '''+3'''
|Perception  ||WIS|| '''+4'''
|-  
|-  
|Performance||CHA ||+3
|Performance||CHA ||+3
|-  
|-  
|Persuasion||CHA || '''+5'''
|Persuasion||CHA || '''+6'''
|-  
|-  
|Religion||INT||-1
|Religion||INT||-2
|-  
|-  
|Sleight of Hand||DEX||+2
|Sleight of Hand||DEX||+2
|-  
|-  
|Stealth ||DEX ||'''+5'''
|Stealth ||DEX ||'''+6'''
|-
|-
|Survival ||WIS ||+1
|Survival ||WIS ||+1
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*Hexblade's Curse (single target bonus damage, gain HP on kill)
*Hexblade's Curse (single target bonus damage, gain HP on kill)
*Hex Warrior (use CHA instead of DEX for hit and damage)
*Hex Warrior (use CHA instead of DEX for hit and damage)
*Warlock Invocations: Agonizing Blast (+CHA to eldritch blast damage), Repelling Blast (10' push to eldritch blast)
*Warlock Invocations: Agonizing Blast (+CHA to eldritch blast damage), Armor of Shadows (Mage Armor)
*Curse of the Green Hobs: Every day you spend in civilization, you must find someone who has not heard about the Gubbites and tell them. You are able to multiclass into monk levels even if otherwise unable to meet the ability score requirements.
*[[Nym|Nym's]] Mark of Greatness: +1 to an ability score (WIS), -1 to a different ability score (INT)
*Unarmored Defense: while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
*Martial Arts: DEX for unarmed, bonus attack
*Ki: 3/short rest
**Flurry of Blows: 1 Ki point to make 2 unarmed attacks as bonus action
**Patient Defense: 1 Ki point to dodge as bonus action
**Step of the Wind: 1 Ki point to disengage or dash as bonus action
**Shadow Arts: You can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence, without providing material components. Additionally, you gain the minor illusion cantrip if you don't already know it.
*Deflect Missiles: You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + 6 (DEX + Monk Level). If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack (range 20/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
*Unarmored Movement: +10' Movement speed when unarmored and not wielding a shield
*Dedicated Weapon: Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and then count that weapon as a monk weapon until you use this feature again. (The weapon must be a simple or martial weapon, you must be proficient with it, and it must lack the heavy and special properties.)
*Ki-Fueled Attack: If you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn.
===Race Abilities===
===Race Abilities===
*Halfling Luck
*Halfling Luck
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==Spellcasting==
==Spellcasting==
*Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5, warlock slot(s) refresh on short rest, all slots refresh on long rest
*Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5, warlock slot(s) refresh on short rest, all slots refresh on long rest
*Spell Slots: 1st - 3 (2 Sorcerer, 2 Warlock)
*Spell Slots: 1st - 4 (2 refresh on long rest, 2 refresh on short rest)
*Cantrips (6 Known)
*Cantrips (6 Known)
**Chill Touch (VS)
**Eldritch Blast (VS)
**Eldritch Blast (VS)
**Prestidigitation (VS)
**Minor Illusion (SM)
**Friends (Concentration, SM)
**Friends (Concentration, SM)
**Green Flame Blade(Bonus, VM(a weapon))
**Mage Hand (VS)
**Mage Hand (VS)
**Green Flame Blade(Bonus, VM(a weapon))
**Minor Illusion (SM)
*1st Level (5 Known)
**Prestidigitation (VS)
**Shield (Reaction, VS)
*1st Level (7 Known)
**Wrathful Smite (Bonus, Concentration, V)
**Armor of Agathys (VSM)
**Armor of Agathys (VSM)
**Arms of Hadar (VS)
**Hex (Bonus, Concentration, VSM)
**Hex (Bonus, Concentration, VSM)
**Inflict Wounds (VS)
**Shield (Reaction, VS)
**Thunderwave (VS)
**Thunderwave (VS)
**Wrathful Smite (Bonus, Concentration, V)
==Gear (starting gold option: 75gp instead of class items==
==Gear (starting gold option: 75gp instead of class items==
===Armor===
===Armor===
*Studded Leather (45gp)
*Worn out clothing (relatively clean, but probably cheap and poorly mended)
*Tattoo: Large arm tattoo of a hobgoblin crone in front of a red door
*Tattoo: Large arm tattoo of a hobgoblin crone in front of a red door
===Weapons===
===Weapons===
====Melee Weapons====
====Melee Weapons====
*Longsword(15gp): 1d8 or 1d10 if used 2-handed instead of the shield. for use with hex warrior ability.
*Trained Monk/Pact Weapon: Longsword (usually wielded in a 2-handed overhead chopping style. CHA or DEX to hit and damage)
*Whip(2gp): 1d4, reach, backup finesse weapon.
*Fists, kicks, headbutts etc: (1d4 bludgeoning, DEX to hit and damage)
*Silver Dagger
*Quarterstaff
 
===Inventory of items===
===Inventory of items===
*Arcane Focus (10gp): Smoky Quartz Crystal
*Bedroll(1gp)
*Bedroll(1gp)
*Waterskin(2sp)
*Waterskin(2sp)
*Signal Whistle(5cp)
*Signal Whistle(5cp)
====Consumables====
====Consumables====
*2 x Rations(10sp)
[[Bobwhite]] keeps the books.


[[Category:Mattiverse Next]]
[[Category:Mattiverse Next]]
[[Category:PC Character Sheets]]
[[Category:PC Character Sheets]]
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