Banner Rindherder's Character Sheet: Difference between revisions

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[[File:BannerRindherder.png |150px]]
[[File:BannerRindherder.png |150px]]


[[Banner Rindherder]] - Level 5 (Shadow Sorcerer 1/Hexblade Warlock 2/Monk 2), Chaotic Good
[[Banner Rindherder]] - Level 6 (Shadow Sorcerer 1/Hexblade Warlock 2/Shadow Monk 3), Chaotic Good


==Background: Haunted One ==
==Background: Haunted One ==
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*Unarmored Defense: while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
*Unarmored Defense: while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
*Martial Arts: DEX for unarmed, bonus attack
*Martial Arts: DEX for unarmed, bonus attack
*Ki: 2/short rest
*Ki: 3/short rest
**Flurry of Blows: 1 Ki point to make 2 unarmed attacks as bonus action
**Flurry of Blows: 1 Ki point to make 2 unarmed attacks as bonus action
**Patient Defense: 1 Ki point to dodge as bonus action
**Patient Defense: 1 Ki point to dodge as bonus action
**Step of the Wind: 1 Ki point to disengage or dash as bonus action
**Step of the Wind: 1 Ki point to disengage or dash as bonus action
**Shadow Arts: You can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence, without providing material components. Additionally, you gain the minor illusion cantrip if you don't already know it.
*Deflect Missiles: You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + 6 (DEX + Monk Level). If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack (range 20/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
*Unarmored Movement: +10' Movement speed when unarmored and not wielding a shield
*Unarmored Movement: +10' Movement speed when unarmored and not wielding a shield
===Race Abilities===
===Race Abilities===
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