Anto Singh Feagh's Character Sheet: Difference between revisions

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Human Fighter
[[Anto Singh Feagh]], Human Fighter


[[File:AntoPortrait.jpg|150px]]
[[File:AntoPortrait.jpg|150px]]
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*'''Proficiency Bonus''': +2
*'''Proficiency Bonus''': +2
*'''Save Proficiencies''': Str, Con
*'''Save Proficiencies''': Str, Con
*'''Skill Proficiencies''': Perception, Acrobatics, Insight, '''TBD'''
*'''Skill Proficiencies''': Perception, Acrobatics, Insight, Stealth, Arcana
*'''Tool Proficiencies''': '''TBD'''
*'''Tool Proficiencies''': Thieves' Tools, Dice


==Features==
==Features==
===[[Human]] (Variant)===
===[[Human]] (Variant)===
*'''Size:''' Medium
*'''Size:''' Medium
*'''Speed:''' 30
*'''Speed:''' 40
*'''Feat:''' '''TBD''' (likely Mage Hunter or Magic Initiate)
*'''Feat:''' Mobile
**Gain 10ft base movement speed
**When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.
**When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
*'''Languages:''' [[Ubrekti]], '''TBD'''
*'''Languages:''' [[Ubrekti]], '''TBD'''
*'''Ability Score Increases:''' +1 to any two (Dex and Con)
*'''Ability Score Increases:''' +1 to any two (Dex and Con)
*'''Tool proficiency''': '''TBD'''
*'''Tool proficiency''': Smith's Tools


===[[Fighter]]===
===Advancement===
*'''Base'''
*'''[[Fighter]] Level 1'''
**'''Hit Die:''' 1d10
**'''Hit Die:''' 1d10
**'''Proficiencies:''' Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons, Acrobatics, Insight
**'''Proficiencies:''' Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons, Acrobatics, Insight
*'''Level 1'''
**'''Initial HP:''' 10 + Con
**'''Initial HP:''' 10 + Con
**'''Fighting Style:''' Dueling (+2 to attacks when wielding only a single one-handed weapon)
**'''Fighting Style:''' Dueling (+2 to attacks when wielding only a single one-handed weapon)
**'''Second Wind:''' Use a Bonus Action to regain hit points equal to 1d10 + fighter level. Regain on short or long rest.
**'''Second Wind:''' Use a Bonus Action to regain hit points equal to 1d10 + fighter level. Regain on short or long rest.
*'''Level 2'''
 
====Upcoming====
 
*'''Fighter Level 2'''
**'''HP/Level:''' 6 + Con
**'''HP/Level:''' 6 + Con
**'''Action Surge:''' Can take one additional action on top of regular action (and bonus action if applicable). Regain on long rest.
**'''Action Surge:''' Can take one additional action on top of regular action (and bonus action if applicable). Regain on long rest.


===Background: TBD===
===Background: Urban Bounty Hunter===
*'''Proficiencies:''' '''TBD'''  
*'''Proficiencies:''' Arcana (replacing Insight), Stealth, Dice, Thieves' Tools
*'''Feature ''Ear to the Ground''''': You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area. 


===Gear===
===Gear===

Revision as of 19:11, 25 January 2018

Anto Singh Feagh, Human Fighter

AntoPortrait.jpg

Ability Scores

  • Str: 9
  • Dex: 16
  • Con: 15
  • Int: 14
  • Wis: 11
  • Cha: 8
  • Proficiency Bonus: +2
  • Save Proficiencies: Str, Con
  • Skill Proficiencies: Perception, Acrobatics, Insight, Stealth, Arcana
  • Tool Proficiencies: Thieves' Tools, Dice

Features

Human (Variant)

  • Size: Medium
  • Speed: 40
  • Feat: Mobile
    • Gain 10ft base movement speed
    • When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.
    • When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
  • Languages: Ubrekti, TBD
  • Ability Score Increases: +1 to any two (Dex and Con)
  • Tool proficiency: Smith's Tools

Advancement

  • Fighter Level 1
    • Hit Die: 1d10
    • Proficiencies: Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons, Acrobatics, Insight
    • Initial HP: 10 + Con
    • Fighting Style: Dueling (+2 to attacks when wielding only a single one-handed weapon)
    • Second Wind: Use a Bonus Action to regain hit points equal to 1d10 + fighter level. Regain on short or long rest.

Upcoming

  • Fighter Level 2
    • HP/Level: 6 + Con
    • Action Surge: Can take one additional action on top of regular action (and bonus action if applicable). Regain on long rest.

Background: Urban Bounty Hunter

  • Proficiencies: Arcana (replacing Insight), Stealth, Dice, Thieves' Tools
  • Feature Ear to the Ground: You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Gear

  • Leather, longbow, rapier. Daggers and sling in backup.