5e House Rules: Difference between revisions

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(at least 1 sentence of lore fluff for all classes now)
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*'''Mystic''': ''disallowed for PCs without prior GM approval.'' Psionic powers are exceptionally rare on the Mainland and virtually unheard of outside of [[Hakan]] where an occasional gnome with odd and powerful mental magical abilities may be born every few generations.  
*'''Mystic''': ''disallowed for PCs without prior GM approval.'' Psionic powers are exceptionally rare on the Mainland and virtually unheard of outside of [[Hakan]] where an occasional gnome with odd and powerful mental magical abilities may be born every few generations.  
*'''Paladin''': Like clerics, traditionally paladins were all part of a well-organized centrally-controlled church hierarchy. While those traditional orders such as the [[Travelers]] do still exist, paladin orders who act as state elite security forces or smaller issue-focused orders such as the [[Guardians of the Word |Couriers]] or [[Followers of the Green]] that have no ties to a church are increasingly common.
*'''Paladin''': Like clerics, traditionally paladins were all part of a well-organized centrally-controlled church hierarchy. While those traditional orders such as the [[Travelers]] do still exist, paladin orders who act as state elite security forces or smaller issue-focused orders such as the [[Guardians of the Word |Couriers]] or [[Followers of the Green]] that have no ties to a church are increasingly common.
*'''Ranger''': Pretty much everywhere though few in number.
*'''Ranger''': Outside of cities and towns the Mainland is still often a wild and dangerous place. Even well-traveled roads may have vicious beasts, strange monsters, or bloodthirsty bandits prowling alongside. Rangers can often be found serving as guides and guards for caravans, or scouts and trackers in city or state forces, or as traveling monster hunters.
*'''Rogue''': Absolutely everywhere
**Gloom Stalker: Some dwarves of Gildenhome specialize in exploring and hunting in the dark depths of abandoned dwarven ruins or protecting active mines which sometimes dig too deep and discover deadly creatures.
*'''Sorcerer''': most common among halflings and gnomes, but occasionally will popup spontaneously among all populations.
*'''Rogue''': Absolutely everywhere. While there are plenty of thieves, burglars, and pickpockets throughout the the world, rogues are more frequently professionals and merchants.
**Assassin: The [[Black Hand]] is a rumored tribe of poisoners, infiltrators, and assassins who are said to exist in secret among the other halfling hands.
*'''Sorcerer''': Most common among halflings and gnomes, but occasionally will popup spontaneously among all populations.
*'''[[Warlock]]''': Hated and hunted by groups such as the [[Wytchfinder Family]]. Most try to pass themselves off as some other sort of caster.
*'''[[Warlock]]''': Hated and hunted by groups such as the [[Wytchfinder Family]]. Most try to pass themselves off as some other sort of caster.
*'''Wizard''': Wizards learn magic through intense study and practice which few have a proficiency for and even fewer still ever have a chance to learn. Areas with better childhood education produce more wizards and Hakan is known for identifying and advancing promising potential wizards from a young age. While an occasional solitary wizard who teaches an apprentice may be out there, becoming a well-trained wizard usually means spending years and money at one of the major [[Universities]].
*'''Wizard''': Wizards learn magic through intense study and practice which few have a proficiency for and even fewer still ever have a chance to learn. Areas with better childhood education produce more wizards and Hakan is known for identifying and advancing promising potential wizards from a young age. While an occasional solitary wizard who teaches an apprentice may be out there, becoming a well-trained wizard usually means spending years and money at one of the major [[Universities]].