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=Spells= | =Spells= | ||
* Spells from Core Rule Books, Sword Coast Adventurer's Guide, Unearthed Arcana, Xanathar's '''only'''. | * Spells from Core Rule Books, Sword Coast Adventurer's Guide, Unearthed Arcana, Xanathar's '''only'''. | ||
* Healing Spirit is | * Healing Spirit, following the 2020 corrections is now allowed. | ||
* Most planar travel and high level planar summoning spells unlikely to work. | * Most planar travel and high level planar summoning spells unlikely to work. | ||
* The dead usually stay dead - restrictions on Raise Dead and similar spells: they mostly do not work at all. Even the ones that are possible are only usable within a few hours of death and in cases where the body is mostly intact. Revivify does work as it must be cast within 1 minute but the the 300gp diamond which the spell will consume is required to have been already purchased and accounted for on a character sheet prior to casting. | * The dead usually stay dead - restrictions on Raise Dead and similar spells: they mostly do not work at all. Even the ones that are possible are only usable within a few hours of death and in cases where the body is mostly intact. Revivify does work as it must be cast within 1 minute but the the 300gp diamond which the spell will consume is required to have been already purchased and accounted for on a character sheet prior to casting. |
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