5e House Rules: Difference between revisions

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Parties tend to be made up of extraordinary individuals and they will tend to face extraordinary tests. "Routine" encounters are not part of the average adventurer's lifestyle and every combat is potentially lethal and mis-speaking in certain social situations can be just as deadly. [[The Veil]] means that outside extremely rare exceptions the dead stay dead and the fate of "souls" after death is a mystery. Adventurers might make choices in RP situations or combat that get them into fights that they can not win. Experience will likely be accrued faster than treasure and gold is always in short supply or spent quickly. Players generally must excel on the strengths of their character rather than their bank accounts. Outside of low-level magic potions and scrolls, which are likely to be available in larger settlements, magical items will be extremely rare and not simply available for purchase.
Parties tend to be made up of extraordinary individuals and they will tend to face extraordinary tests. "Routine" encounters are not part of the average adventurer's lifestyle and every combat is potentially lethal and mis-speaking in certain social situations can be just as deadly. [[The Veil]] means that outside extremely rare exceptions the dead stay dead and the fate of "souls" after death is a mystery. Adventurers might make choices in RP situations or combat that get them into fights that they can not win. Experience will likely be accrued faster than treasure and gold is always in short supply or spent quickly. Players generally must excel on the strengths of their character rather than their bank accounts. Outside of low-level magic potions and scrolls, which are likely to be available in larger settlements, magical items will be extremely rare and not simply available for purchase.
It is preferred that new groups begin with agreed upon connections and backstory between PCs rather than the generic strangers getting hired in a smokey tavern.


=Classes (and Subclasses)=
=Classes (and Subclasses)=
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**+1 Intelligence OR +1 Wisdom
**+1 Intelligence OR +1 Wisdom
** Elven Weapon Training
** Elven Weapon Training
** You are proficient in saving throws against death. One per short rest, you may remove one death-save failure as a bonus action. You need not be conscious to activate this ability.
** You are proficient in saving throws against death. One per short rest, you may remove one death-save failure as a reaction. You need not be conscious to activate this ability.
** no more [[Silver Swan]] wondrous items.  
** no more [[Silver Swan]] wondrous items.


=='''[[Gnome]]'''==
=='''[[Gnome]]'''==
Bureaucrats, smwadministrator, smwcurator, Administrators
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