Cinder Badgerdrop's Character Sheet
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Cinder Badgerdrop - Level 1 Ranger, chaotic good, 50 years old
Attributes
Strength | 14 (+2) |
Dexterity | 14 (+2) |
Constitution | 14 (+2) |
Intelligence | 9 (-1) |
Wisdom | 16 (+3) |
Charisma | 8 (-1) |
Secondary Attributes
Hit Points | 12 |
Armor Class | 18 (scale and shield) |
Proficiency Bonus | 2 |
Passive Perception | 15 |
Initiative | +2 |
Base Speed | 25 Feet |
STR Save | +4 (class) |
DEX Save | +4 (class) |
CON Save | +2 |
INT Save | -1 |
WIS Save | +3 |
CHA Save | -1 |
Languages
- Ubrekti (common)
- Hakani
- Goblin (background)
- Gnoll (favored enemy class feature)
Background
Outlander
Traits
- I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
- I feel far more comfortable around animals than people.
Ideals
- Nature. The natural world is more important than all the constructs of civilization.
Bonds
- I will bring terrible wrath down on the evildoers who destroyed my homeland.
Flaws
- I am slow to trust members of other races, tribes, and societies.
Class and Background Abilities
- Favored enemy (goblins, gnolls)
- natural explorer: favored terrain (TBD probably grassland or forest)
- Tool Proficiency: musical instrument(horn)
- wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Race Abilities
- mask of the wild: You can try to hide when lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
- Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
Skills
Skill | Ability | Score | Bonus |
---|---|---|---|
Acrobatics | DEX | 2 | |
Animal Handling | WIS | 5 | class |
Arcana | INT | -1 | |
Athletics | STR | 4 | background |
Deception | CHA | -1 | |
History | INT | -1 | |
Insight | WIS | 3 | |
Intimidation | CHA | -1 | |
Investigation | INT | -1 | |
Medicine | WIS | 3 | |
Nature | INT | -1 | |
Perception | WIS | 5 | class |
Performance | CHA | -1 | |
Persuasion | CHA | -1 | |
Religion | INT | -1 | |
Sleight of Hand | DEX | 2 | |
Stealth | DEX | 2 | |
Survival | WIS | 5 | background |
Armor/Clothing
- Shield
- Scale or chain shirt
Weapons
Melee Weapons
- longsword
- lance
Ranged Weapons
- shortbow
Inventory of items
- Will probably take the money (5d4 x 10 gp) instead of the free stuff to buy a riding dog and different weapons
- background free stuff (A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 g.)