Lamassi - Level 2 Aasimar Circle of the Moon druid
Background: Athlete
Traits
Ideals
Bonds
Flaws
Attributes
Attribute |
Value |
Bonus |
Save
|
Strength |
12 |
+1 |
+1
|
Dexterity |
14 |
+2 |
+1
|
Constitution |
13 |
+1 |
+1
|
Intelligence |
10 |
0 |
+2
|
Wisdom |
16 |
+3 |
+5
|
Charisma |
10 |
0 |
+0
|
|
Secondary Attributes
Hit Points |
17
|
Armor Class |
14
|
Proficiency Bonus |
+2
|
Passive Perception |
15
|
Initiative |
+1
|
Base Speed |
30 Feet
|
|
Skills
Skill |
Ability |
Score |
Bonus
|
Acrobatics |
DEX |
13 |
+3
|
Animal Handling |
WIS |
13 |
+3
|
Arcana |
INT |
9 |
-1
|
Athletics |
STR |
15 |
+5
|
Deception |
CHA |
9 |
-1
|
History |
INT |
9 |
-1
|
Insight |
WIS |
13 |
+3
|
Intimidation |
CHA |
9 |
-1
|
Investigation |
INT |
9 |
-1
|
Medicine |
WIS |
15 |
+5
|
Nature |
INT |
9 |
-1
|
Perception |
WIS |
15 |
+5
|
Performance |
CHA |
9 |
-1
|
Persuasion |
CHA |
9 |
-1
|
Religion |
INT |
9 |
-1
|
Sleight of Hand |
DEX |
11 |
+1
|
Stealth |
DEX |
11 |
+1
|
Survival |
WIS |
15 |
+5
|
|
Proficiencies
- light & medium & heavy armor, shields
- simple & martial weapons
- vehicles (land)
Languages
Class and Background Abilities
- Fighting Style tbd
- Second Wind
- Divine Domain: Twilight
- Eyes of Night
- Vigilant Blessing
- Spellcasting
Race Abilities
- Fey. Creature type is fey not humanoid
- Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.
- Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
- Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.
- In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
- Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.
|
Spellcasting
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level
Cantrips
Cleric
- Light
- Toll the Dead
- Word of Radiance
Prepped Spells
- Bless
- Command
- Cure Wounds or Guiding Bolt as needed
- Faerie Fire
- Healing Word
- Sleep
Starting Gear
Armor
Weapons
Melee Weapons
- Longsword + Shield or Greatsword
Ranged Weapons
Inventory of items
- a bronze discus
- a trophy (medal)
- traveler's clothes
Consumables
10gp