Skill |
Ability |
Score
|
Acrobatics |
DEX |
+1
|
Animal Handling |
WIS |
+1
|
Arcana |
INT |
-1
|
Athletics |
STR |
+5
|
Deception |
CHA |
-1
|
History |
INT |
-1
|
Insight |
WIS |
+1
|
Intimidation |
CHA |
-1
|
Investigation |
INT |
-1
|
Medicine |
WIS |
+1
|
Nature |
INT |
-1
|
Perception |
WIS |
+3
|
Performance |
CHA |
-1
|
Persuasion |
CHA |
-1
|
Religion |
INT |
-1
|
Sleight of Hand |
DEX |
+1
|
Stealth |
DEX |
+1 (disadvantage due to armor)
|
Survival |
WIS |
+3
|
|
Languages
- Ubrekti
- Origin Area
- Human Bonus
Class and Background Abilities
- Fighting Style: Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
- Second Wind: on your turn, you can use a bonus action to regain hit points equal to 1d10 + 4 (fighter level). Once you use this feature, you must finish a short or long rest before you can use it again.
- Action Surge: you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.
- Archetype: Brute
- Brute Force: +1d4 damage on hit with proficient weapon
- 4th Level ASI/Feat: Polearm Mastery
- When you take the Attack action and attack with only a glaive, halberd, quarterstaff or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary weapon. The weapon's damage die for this attack is a d4, and the attack deals bludgeoning damage. This attack uses the same ability modifier as the primary attack.
- While you are wielding a glaive, halberd, pike, quarterstaff or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.
Race Abilities
- Feat: Spear Mastery
- You gain a +1 bonus to attack rolls you make with a spear.
- When you use a spear, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands.
- You can set your spear to receive a charge. As a bonus action, choose a creature you can see that is at least 20 feet away from you. If that creature moves within your spear's reach on its next turn, you can make a melee attack against it with your spear as a reaction. If the attack hits, the target takes an extra 1d8 piercing damage, or an extra 1d10 piercing damage if you wield the spear with two hands. You can't use this ability if the creature used the Disengage action before moving.
- As a bonus action on your turn, you can increase your reach with a spear by 5 feet for the rest of your turn.
- Skill Proficiency: Survival
- Bonus Language: ?
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