Background: Marine
Feature: Steady
You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see "Travel Pace" in chapter 8 of the Player's Handbook). Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists.
Hardship Endured
Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you're dead.
Traits
- Thinking is for other people. I prefer action.
- I am dependable.
Ideals
- Perseverance. No injury or obstacle can turn me from my goal.
Bonds
- I'm searching for a fellow marine captured by an elusive enemy.
Flaws
- I become irrational when innocent people are hurt.
Attributes
| Attribute |
Value |
Bonus |
Save
|
| Strength |
10 |
- |
-
|
| Dexterity |
18 |
+4 |
+4
|
| Constitution |
16 |
+3 |
+6
|
| Intelligence |
8 |
-1 |
-1
|
| Wisdom |
8 |
-1 |
-1
|
| Charisma |
14 |
+2 |
+5
|
|
Secondary Attributes
| Hit Points |
54
|
| Armor Class |
14 (17)
|
| Proficiency Bonus |
+3
|
| Passive Perception |
9
|
| Initiative |
+4
|
| Base Speed |
25 Feet
|
|
Skills & Abilities
| Skill |
Ability |
Score |
Bonus
|
| Acrobatics |
DEX |
14 |
+4
|
| Animal Handling |
WIS |
9 |
-1
|
| Arcana |
INT |
9 |
-1
|
| Athletics |
STR |
13 |
+3
|
| Deception |
CHA |
12 |
+2
|
| History |
INT |
9 |
-1
|
| Insight |
WIS |
12 |
+2
|
| Intimidation |
CHA |
12 |
+2
|
| Investigation |
INT |
9 |
-1
|
| Medicine |
WIS |
9 |
-1
|
| Nature |
INT |
9 |
-1
|
| Perception |
WIS |
9 |
-1
|
| Performance |
CHA |
12 |
+2
|
| Persuasion |
CHA |
15 |
+5
|
| Religion |
INT |
9 |
-1
|
| Sleight of Hand |
DEX |
14 |
+4
|
| Stealth |
DEX |
14 |
+4
|
| Survival |
WIS |
12 |
+2
|
|
Languages
- Ubrekti (common)
- Halfling
Class and Background Abilities
- Proficiency with simple and martial weapons, shields, all armor
- Proficiency with vehicles (water)
- Spellcasting
- Sorcerous Origin: Sea
- Soul of the Sea
- Curse of the Sea
- Fighting Style: Two-Weapon Fighting
- Second Wind
- Action Surge
- Martial Archetype: Battle Master
- Feat: Slasher
- Extra Attack
Race Abilities
- Lucky
- Brave
- Halfling Nimbleness
- Advantage on checks to swim and hold breath
|
Spellcasting
Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5
Cantrips
- Frostbite
- Gust
- Shape Water
- Shocking Grasp
1st Level
Combat Maneuvers
- Superiority Dice: 4x d8 (regain on short or long rest)
- Save DC: 8 + prof + dex = 15
Maneuvers
- Sweeping Attack
- Goading Attack
- Maneuvering Attack
Gear
Weapons
Melee Weapons
Ranged Weapons
Shoot-thingies
Inventory of items
Consumables